Precisely. For this mission, the idea is two opposing cap ships duking it out from extreme long range along their broadsides (and yes, their beams now travel 5000+m, moving at 2000m/s). Meanwhile, fighter wings square off in the empty space between them, while cap ship cannon fire races by to every side. The trick is to take out the enemy fighters without getting too near to the enemy cap ship, or it'll rip you apart with greatly-enhanced flak fire. You're basically just trying to whittle down the enemy fighter force until they're no longer willing to commit any more resources, and they withdraw. This is part 1 of a 3-part campaign to bring down this specific enemy cap ship.
EDIT: Forgot to mention, Goober: I'm not asking for a new feature to change this. Never did. I was only wondering if there was some pre-existing method to obscure friendly orders, which it seems there isn't.