no dock points or paths yet, even though i have a fighter bay subsystem... I didn't think not having paths would matter to much just for play test purposes. I'll go through and add those first before i post it for "proof reading" if you will. I've got to revise the winRAR anyways, i made some revisions, i.e. cut down my custom map sizes and number a bit, read in a post this would be wise. i was running 3 1024 plus 1 1024 glow, so i cut one out, and reduced the rest to 512 in hopes that maybe it was the maps that was eating my memory. still same deal. runs in game for about a minute and crashes, disallowing beams in the mission seam to extend that time a little bit, the most redundant crash though seamed to be when a ship blew up, it would crash. i don't know.
thankfully I've still got the model in its pre-triangulation form so if push comes to shove i can rework that one, and swap out the hull sections in the pre-PCS cob. i have a plan E! it just an annoying step backwards.
another thing just popped into my head.
some parts of the model have no collision detection, i can fly right through them. sometimes if i save the POF in MV32 it will solidify it, and sometimes it doesn't. just thought i should mention that as it might have some bearing on the matter. I've got a couple more things I'm going to try. if it doesn't work then I'll post it.
hey it's a learning experience right?
thanks all for the help, couldn't have made it this far without your replies. they do help allot and save my head from excess keyboard collisions