Author Topic: HLP support for Freespace MODS other than FS2 platform?  (Read 5934 times)

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Re: HLP support for Freespace MODS other than FS2 platform?
I guess the Ground-Zero for the FSO will be the first days of May. Three campaign missions (of 100 planned storyline missions) will be included in the first version. I have this wicked plan that sorties after the three introduction ones have to be bought using the campaign-earned (the browser play) FSO credits.  :drevil:
Freespace Tactics (Freespace port to StarShatter)

 
Re: HLP support for Freespace MODS other than FS2 platform?
Two FSO Screenshot(s): Orion launching a fighter and Typhon class firing a deck beam.

[attachment deleted by admin]
Freespace Tactics (Freespace port to StarShatter)

 
Re: HLP support for Freespace MODS other than FS2 platform?
If you convert the models, give em a quick touch up. The Orion looks far too blocky to be compared to other ships.

 

Offline takashi

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Re: HLP support for Freespace MODS other than FS2 platform?
use the mediavp ships!

 
Re: HLP support for Freespace MODS other than FS2 platform?
Absolutely!

...if I am given a permission from their authors (as being non-Volition material) to use them in my project. Agree on that they are dead gorgeous. Their implementation task however is a secondary one on my to-do list - there are some more important tasks to do first - but I will give my word on that they will be implemented later on.   :)

I would also be interested in using the Inferno Campaign models.

:yes:
« Last Edit: April 28, 2007, 05:49:34 pm by mattivanhanen »
Freespace Tactics (Freespace port to StarShatter)

 

Offline takashi

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Re: HLP support for Freespace MODS other than FS2 platform?
ask woo(meister). he made inferno.

 

Offline Unknown Target

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Re: HLP support for Freespace MODS other than FS2 platform?
Yea, because it was just Woo that made all of Inferno :rolleyes:. It'd be best to PM Woo so he can contact the individual modelers on the team, or you can look up who did what and ask them directly. :)

 

Offline DaBrain

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Re: HLP support for Freespace MODS other than FS2 platform?
Very impressive. ;)

You may use all effects I made for FS2 and all high-res maps I made.

All the people that contributed to the MV packs offered their work. I doubt anybody wouldn't allow you to use a model or texture.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Mobius

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Re: HLP support for Freespace MODS other than FS2 platform?
Feel free to post in our very own Inferno Night Cafè. You can get informations about the models you want to use, if you need some :)
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: HLP support for Freespace MODS other than FS2 platform?
Thanks, I will. I've been having some temperature so it has delayed the opening a bit. But as I get better, I'll see to the Night Cafe. There is still some work to do with the tactics level tool. I want everything to be ready. :)
Freespace Tactics (Freespace port to StarShatter)

 
Re: HLP support for Freespace MODS other than FS2 platform?
I'm finally starting to get better!

While ripping my hair off in trying to create a somewhat more realistic version of the Freespace Node Map contra reality, I used my amateur astronomer knack to produce a little spreadsheet to plot stars. I cannot believe there's no decent tool for doing this in the web. This spreadsheet is a one-way converter of right ascension, declination and distance (light years) into XYZ coordinates originating from the Sol.

Now you can create more accurate models of the Freespace universe.

[attachment deleted by admin]
Freespace Tactics (Freespace port to StarShatter)

 

Offline shiven_warior

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Re: HLP support for Freespace MODS other than FS2 platform?
well i have a question, will u be able to play that mod also single player?
i know i misspeld my name >_<

 

Offline Fozzy

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Re: HLP support for Freespace MODS other than FS2 platform?
Ohhhhhh.....

....New game, me wants to play.
:nod::wakka::nod:
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 
Re: HLP support for Freespace MODS other than FS2 platform?
I conquered the vile disease! The development may continue. Still two more *s on my todo list before opening beta. If everything goes as planned I'll solve the first one today, and the second one in sunday, so I should be all set by monday.

The so-called "storyline missions" are all single player. They kinda familiarize the player with the campaign world and to the multiplayer economy game world. The first public version of FSO contains three single player missions. My plan is to produce 50. The idea would be to play storyline missions AMONG the multiplayer game. That's why you need credits acquired in the multiplayer game to get your hands on the storyline missions after the initial three.

On the other hand, multiplayer missions are unique and each is grafted uniquely based on the situation at hand in the economy game.
« Last Edit: May 04, 2007, 12:20:55 pm by mattivanhanen »
Freespace Tactics (Freespace port to StarShatter)

 

Offline shiven_warior

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Re: HLP support for Freespace MODS other than FS2 platform?
darn cause i downloaded my game(torrent) will i still be able to play?
i know i misspeld my name >_<

 
Re: HLP support for Freespace MODS other than FS2 platform?
I'll be publishing the MOD later on today (EET time), with three sorties included.
« Last Edit: May 15, 2007, 07:07:12 am by mattivanhanen »
Freespace Tactics (Freespace port to StarShatter)

 
Re: HLP support for Freespace MODS other than FS2 platform?
http://freespace.dyndns.org

Knock yourself out!  :yes:
Freespace Tactics (Freespace port to StarShatter)

 

Offline shiven_warior

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Re: HLP support for Freespace MODS other than FS2 platform?
nice, this i gotta see
i know i misspeld my name >_<

  

Offline Alan Bolte

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Re: HLP support for Freespace MODS other than FS2 platform?
I guess it's a little off-topic, but I have to ask: is it worth buying SS:TGS? I played the SS closed beta way back when, and I liked it, but the capship AI really irritated me and some other things like fighters crashing instead of landing just didn't make it seem worthwhile to spend money on. I'm not sure how much of that has been fixed by now, but I understand that a lot of it is still in there.
Anything worth doing is worth analyzing to death -Iranon

 

Offline shiven_warior

  • 26
  • A true shivan
Re: HLP support for Freespace MODS other than FS2 platform?
well idk it depends on what u like but it might be good to  try out the demo before buying it, but btw u dont need SS:TGS to play FSO online cause it also has a somthing like a forum based game in it
i know i misspeld my name >_<