Author Topic: U.R.A Moron 1? ROFL!!  (Read 3385 times)

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Offline Vretsu

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U.R.A Moron 1? ROFL!!
Okay. I'm FREDing a really massive interception mission. Although you never encounter more than 30 hostile ships at once in game, I apparently just hit a ship limit in FRED.

Not only will FRED delete any ships I create after the hundreth Shivan bomber, but the hundreth ship was auto-named "U.R.A Moron 1."

I laughed so hard...oh, my god, who coded that in?  :lol:

Is there any way to bypass this limit? By my estimations, I'm still twenty ships short of completing the mission layout.

 

Offline Snail

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Re: U.R.A Moron 1? ROFL!!
It's not the ship limit.

If you rename a ship SCv Moloch 5, and you are about to place another SCv Moloch 5, it is auto-named U.R.A. Moron 1.

 

Offline karajorma

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Re: U.R.A Moron 1? ROFL!!
From the sounds of it, it happens at the ship limit too. 100 ships is all you've got. If you're going over that you're probably being far too Endorian in your mission design.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline 0rph3u5

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Re: U.R.A Moron 1? ROFL!!
Is there any way to bypass this limit? By my estimations, I'm still twenty ships short of completing the mission layout.

the five great and easy steps to push the ship count fo a mission in-game above the limit(use with caution):
1st - CREATE WINGS (4 ships max. - wave threshold won't go with larger wings (1))
2nd - RAISE THE # OF WAVES (2) (a)
3rd - SET WAVE THRESHOLD TO 2 (3)
4th - SET DELAY BETWEEN WAVES FROM 5 TO 10 (4)
5th - DISABLE ARRIVAL MESSAGE (5)

1 why ever... can't have cancer 1 and cancer 12 meeting another
2 to spawn more and more to feed alpha 1
3 so not the entire wing has to be killed for a new wave to arrive (b)
4 so it does not look as if you want to bypass the limit
5 so alpha 1 will be suprised how many enemies are there all of a sudden

a don't save waves but save wings
b makes it all more intensive and you don't need to many wing at a time
« Last Edit: April 28, 2007, 03:06:23 pm by 0rph3u5 »
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Vretsu

  • 27
Re: U.R.A Moron 1? ROFL!!
From the sounds of it, it happens at the ship limit too. 100 ships is all you've got. If you're going over that you're probably being far too Endorian in your mission design.

Not at all a BoE case.

Although you never encounter more than 30 hostile ships at once in game

It's more "stupid design" than anything else. 

I like 0rph3u5's insane wave-overkill idea. Thanks. :yes:


« Last Edit: April 28, 2007, 05:40:38 pm by Vretsu »

 

Offline karajorma

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Re: U.R.A Moron 1? ROFL!!
Your other option is to simply spawn ships with ship-create.

Be warned that certain SEXPs might not work too well with that as they check if a ship has arrived and spawned ships don't arrive.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Roanoke

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Re: U.R.A Moron 1? ROFL!!
isn't this really a sub-system limit ? I wondered if it would be easier to create "dummy" background-only ships with minimal subsytems, LODS etc

 

Offline karajorma

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Re: U.R.A Moron 1? ROFL!!
There are two main limits on the number of ships you can put in a mission. Max ships and max subsystems. He's definitely hitting the ships limit here.

Although your idea would be valid if he was hitting the other one. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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