Author Topic: The TCS Kennedy Mission  (Read 2177 times)

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The TCS Kennedy Mission
 :pimp:  :hopping:
Hi all. First of all I wish to say that I have been playing WC Saga now for one week....And I must say :
FANTASTIC work indeed!!!!! I have deeply enjoyed the Prologue Game of saga...from it's great graphics and engine, down to even the great voice acting. I still crack up when I hear my two faves soo far:
"Please read them thier rights..." What he says is soo funny..first time I heard it..I accidently r4ammed my ship into the back of the Escorted ship. I was laughing soo hard and lost control of joystick LOL.
"I keep having the same dream, of you in cowboy - - - and wearing leather chaps....." LOL.
My question is this though: when i finish the escort mission, and the battlegroup belonging to the TCS Kennedy arrives....I am supposed to dock there to end mission. When I try to dock....I just fly through the back..and out the front opening. I have even kept my speed down to 25k...and did complete stop also. I have toggled the Kennedy as current target in retickle and hit alt-A. Takes me back to Nav 3.
What am I missing here LOL.
PhnixFyre ;7

 

Offline jr2

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    • Steam
Re: The TCS Kennedy Mission
Fly in from the other direction, see if that works (did for me).

 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: The TCS Kennedy Mission
Very smart of the guys to make the wellington un-goddable in the last mission by the way :)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: The TCS Kennedy Mission
"I keep having the same dream, of you in cowboy - - - and wearing leather chaps....." LOL.
My question is this though: when i finish the escort mission, and the battlegroup belonging to the TCS Kennedy arrives....I am supposed to dock there to end mission. When I try to dock....I just fly through the back..and out the front opening. I have even kept my speed down to 25k...and did complete stop also. I have toggled the Kennedy as current target in retickle and hit alt-A. Takes me back to Nav 3.
What am I missing here LOL.
PhnixFyre ;7


Strange. Never encountered that problem. You are supposed to land at the TCS Kennedy flying in from the back (theoretically you can also fly in from the front bay, but you will have to fly to the elevators in the back), since I triggered the backward fighterbay subsystem in order to end the mission

Regarding your problem, it sounds like you are entering the hangarbay to soon. Wait for the primary goal to be completed, best form behind alpha 1, when he enters the bay, you can too.

Hope that helps (and glad you enjoyed the game so far) :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 
Re: The TCS Kennedy Mission
@PhinxFyre



Welcome to the HLP Station. Exits are located to the right, left, up, down, and 4th-dimensionally. However all of them are blocked, except the 4-d one, and no one's yet figured how to reach it. Somebody says there is anoter one in the 5th dimension: if you find it, let us know! In the event of a landing of any kind, you can and will be used as a flotation device. We are currently suffering from technical problems from time to time, which may cause the lights go out at any instance, and sometimes even the basic life support fails for some time. At these times, stay calm and composed; for these cases the station system automatically drops a computer from the roof above you with FSO installed and ready. They have independent power sources. Please keep all appendages within the installation at all times. Do not feed the resident Shivan Carl as he will become voracious and, if you are lucky he will chew your leg off; if you are not, you can imagine what will happen. You can find him in the ventilation duct. Throw him your lunch and hope he is not hungry and leaves you alone. Flamethrowers can be found under your seat but due to financial constraints have been re-filled with holy water. Phased Plasma rifles (40 watt range of course) can be found in storage lockers. To prevent act of n00b, however, these can only be opened by Moderators, Volition or a hyperintelligent shade of BluE. Please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by the whole FreeSpace community. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch. If you shall go in the Vasudan section of the station and find a boxes labelled “Headz”, please don’t open them, unless you are a Vasudan. Trust me on this one.... In the event of catastrophic hull failure please board the nearest lifeboat which is pre-programmed for autonomous flight to our sister station the Game-Warden outpost. Thank you and enjoy your stay at Hard Light station as long as you will!
Steadfast  Project Member

INFERNO: ALLIANCE