Author Topic: Issue with UV Mapping in Blender  (Read 1217 times)

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Issue with UV Mapping in Blender

Alright, so I've modeled the front half of a fighter.  Based on other things I've read here, I think I want to UV map and texture this baby in portions.  But when I UV map what I've got (in Blender) and apply a texture, it seems that for some reason the program is texturing the interior surfaces of the ship instead of the outside hull.  When I rotate the model, I can see right through the ship's outside.  Is this merely some kind of illusion, generated by the program?  Or something that needs to be fixed before I continue?

  

Offline redsniper

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Re: Issue with UV Mapping in Blender
You need to flip the normals. Select all the faces, press W, and pick Flip Normals.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Re: Issue with UV Mapping in Blender

Danka, that worked like a charm.  But why would the normals need to be flipped to begin with?  Is that just how the program is, or could I have made some common mistake during the modeling of the ship to create this problem?

 

Offline redsniper

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Re: Issue with UV Mapping in Blender
Who knows? You probably just ended up modeling it inside-out somehow, but as you can see it's not that big of a deal.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."