Author Topic: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?  (Read 4572 times)

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Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
I'm on the first Red Alert mission for Inferno R1, and every time I hit Commit, no matter what I change, it crashes SCP EVERY time.  I'm using SCP 3.6.9 with the Inferno patch.  Can I fix this with FRED?  And if so, How do I do it?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Snail

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
AFAIK, you can't.

This was an old bug IIRC.

 

Offline jr2

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Eh, remove the red alert flag in the mission.  Or use the 3.6.9 RC9dot7 <- whichever build it was build.

See if you can find one here:
http://fs2source.warpcore.org/exes/

 

Offline Snail

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
It was originally recommended that you just use retail but I wouldn't. :/

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
how do I edit out the Red Alert flag?

That's more or less what i was asking.  I  go to FRED2 to open a mission, but I can't open the Inferno VP because it's a VP and not a mission.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Snail

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Get VPView and extract it.

(someone tell him where to get it, I'm too lazy)

 

Offline Dysko

Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
You can extract the missions using VPView.
Sorry, but ATM I can't find a link to it...

EDIT: Snail beat me to it...
My aircraft spotting website: GolfVictorSpotting.it

 

Offline Snail

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
OMG LETS OC THE BEAMS LIEK 100 TIMES!

Lazy = Not so lazy, I guess.

Snails are very fast.

Actually that's an outdated build IIRC. But it's more stable than the newest one.

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
TY, I'll try that.

So the big problem is just the Red Alert?
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Mobius

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
It's possible, it gives some problems.

You can simply extract the mission, open it with FRED and remove the Red Alert flag :)
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline jr2

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Use the Turey's Installer link in my siggy.  Get the "Tools" pack.  Open VPView, extract the mission, edit it with FRED or Notepad.  Save it in your INFR1\data\missions directory, it will then override the one stored in the VP.  (Create the dirs if they don't exist.)

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
OK, being that I'm on dialup, I'm a bit limited, that's why it's taking me so long...

OK, so I went to snail's link, downloaded VPview while on a broadband connection, went home, tried to run it... I need DLLpack.  So I go to the website, find out that the DLLpack is about 3x bigger than VPView, but I download it anyway over a period of about a half hour.  Then when I try to install it, it says "Missing file: <points to my temp directory>/setup.lst.  Aborting install" or something like that.  So I tried turey's installer like JR2 suggested, but guess what, it says it's an outdated version, and the new version is 20 megs! (I'm guessing the java version is downloading the NON-Java version to update for some reason)  I gave up hope last night, so I got the new version of Turey's JAVA installer today, but I'm not at home.  SO we'll see if that works.

Also, I do need some instructions on the easiest way to get rid of the red alert tag.  I've never really used FRED before.

EDIT: Turey's worked.  Well, installed tools to my flash drive.  I hope they still work when I get home.
« Last Edit: May 08, 2007, 11:38:06 am by G0atmaster »
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Snail

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
To remove the Red-Alert flag, to Editors > Mission Specs (or Shift-N) and on the side there should be some checkboxes. One of them should be "Red Alert".

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
thankee! :)

Will try that tonight.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Two things:  First of all, it works via notepad editing, but not via FRED2 editing, or Fred2_open for that matter.  Whne you open it with the editor, it gives all kinds of "unknown subsystem," "Unknown weapon type" and "unknown ship" errors.  Using notepad, afaik, seems to work just fine.

Now just to be sure, I wanna edit the SCP update VP, right, not the original R1 VP?  Anyway, thanks for the help.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline jr2

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Garr!!  extract the mission from the R1 vp, into FreeSpace2\INFR1\data\missions - edit the extracted file.  Then run INF.  That's it, you're done.  And, to get Fred2_Open working, run it thus:

"c:\games\freespace2\Fred2_Open3_6_9.exe" -fredhtl -mod INFR1,mediavps

This will instruct FRED to load INFR1 as the mod (mediavps is optional)

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
oooOOOOOOHHHHH!!!!!  So that's how it's done!  LOL you can imagine my frustration as I opened the mission to a dozen and a half missing or invalid messages...  heh, I feel stupid now.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Mobius

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Attention! I hope you didn't save the mission data files when you opened it without setting a proper MOD field(-mod INFR1, mediavps) or you have probably set the ship classes of almost everything to GTF Ulysses(you can always re-extract the mission from the VP, however).
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
lol I did once.  But when I played it, it said "Unknown Subsystem type" when I started playing, and it kicked me out of the game.  I did the notepad method to make it playable.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline Mobius

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Re: Trying to fix a bug: How do I mod missions within Inferno R1 campaign?
Notepad doesn't recognize errors...you can just open a mission and play around with it :P
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]