Author Topic: Probs with the Max Exporter  (Read 1023 times)

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Offline Roanoke

  • 210
Probs with the Max Exporter
Wow, feels like ages since I was tangling with conversion issues!

Anyway, my asteroid base doesn't convert correctly.



Max v7
Convertor for v6
Single circa 900 editable-poly object (no subobjects). Editable mesh crashes Max.
Converted with detail and glow options
Multi-Sub Object tile textures (diffuse)
The missing faces are those using the "cruiser04" texture. I tried replacing the textures with a single (IIRC AWAC tile) got all the faces but it doesn't render correctly in either FRED (just about works) or FS (CTD). Appears as though some of the faces have been flipped (max terminology). Max doesn't complain when it converts.

Haven't tried the old Max - 3ds - cob - pof yet but and I don't really want to either.
Haven't tried the specimen Max scene yet but I was curious what everyone thought.
Meh, where's The POFressor when you need him ?


re: http://www.hard-light.net/forums/index.php/topic,46971.0.html
« Last Edit: May 07, 2007, 04:02:25 pm by Roanoke »

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
Re: Probs with the Max Exporter
i keep trying to get Styxx to write a MAX file converter for PCS2 because all he has to do is translate MAX to PMF - PMF to POF does the hard parts... but nooooo
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Roanoke

  • 210
Re: Probs with the Max Exporter
 :(