... so I have to leave it up to the creators whether they use new capabilities for good or evil. 
The problem is that it's not the creators that get *****ed at for the game being slow, or crashing, not being compatible with this video card or that particular driver version ... people ***** at
us. I have long thought that we need to give as much control as possible in particular features to the modders, but I've been burned from that position on multiple occasions. Not putting limits on the number of frames in EFF animations, not putting limits on the number of frames for glow maps, not putting tighter limits on the number of ship textures, etc. ... all things that I've tried to do even though it might be best or has been heavily recommended. So I'm not going to walk blindly into an obvious issue which does little more that reproduce the same issue.
A lot can be done with skyboxes, as BtRL has proven, but it also has it's limitations. That's a good thing, since it allows creativity without giving control to the point where it's just ludicrous. Many people have proven time and time again that they simply do not understand how/why something works, should work, or shouldn't work. And we are always the ones that get blamed for it. You can't ask for us to volunteer to code the same situation willingly, because we simply are not going to do it.
And regarding textures, yes that stuff is better in my Xt builds, but it is
never going to get better than that. I've spent two years getting it to the point that it is, but I'm well aware of the fact that it can and will only get worse from here on out.
As soon as people start proving that they understand every effect is part of a full game then we will be more willing to introduce new capabilities like this. But so far just about everyone makes effects for the sake of that effect, not for the sake of the game content as a whole. You can't make 1024x1024 effects, you can't make multiple 2048x2048 textures for 100+ ships, you can't make 120+ frame shockwave animations, you can't make 80+ frame explosion effects, you can't make 200+ frame glowmaps, and have the game perform in an even remotely usable fashion. It just isn't going to happen, and having to keep repeating this fact over and over again is getting
really old. You have to sacrifice quality for the sake of usability, but if you do it intelligently then users shouldn't even notice. I maintain my own set of MediaVPs with that goal in mind, sacrifing image size, number of frames in an animation, various effects, etc. And you know what, it looks great and performs like silk. It's pretty, it's vivid, the load times are managable, and there aren't any skips due to texture swapping or anything else content related. When that lesson has been learned by everyone else that will be a very happy day for me.