Author Topic: Inspiration - HTL Ulysses  (Read 65188 times)

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Offline Solatar

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Re: Inspiration - HTL Ulysses
After modifying the table here are the results, using 3 missile slots per side.
Now, the Ulysses uses by default 1 missile slot per side, which condratictes both the volition high poly model and the default model. My opinion is to use the default set for missile slots (1 slot per side, 1 visible missile per side), what's yours?

 :ick:

I agree. Just go ahead and stick with generic looking nose cones and we'll call them covers.

 

Offline Bobboau

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Re: Inspiration - HTL Ulysses
or try moving the missile points back a few meters first.
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Offline peterv

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Re: Inspiration - HTL Ulysses
or try moving the missile points back a few meters first.

I did. I've tried several points. The problem is the size off the missiles like EMP, or even the ROCKEYE. Their diameter is bigger than  the wings height, (which i streched as much as i could without destroying the shape off the fighter). Iff i move the points back the missiles will penetrate the wing. Not to mention that they penetrate each other in order to fit in the triple missile bay.
« Last Edit: August 17, 2008, 05:36:47 am by peterv »

 

Offline Solatar

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Re: Inspiration - HTL Ulysses
I just don't think showing the missiles is a good idea. The feature works best, IMO, on ships where the missiles are carried under the wings (like the starfury in TBP).

 

Offline WMCoolmon

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Re: Inspiration - HTL Ulysses
It looks a lot less threatening with that cockpit - it could use some tinting and shine. That little humping Terran dude looks awfully vulnerable right now...
-C

 

Offline Snail

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Re: Inspiration - HTL Ulysses
To be perfectly honest I preferred FS2 when you couldn't see the dude inside. I dunno, it seemed a little silly to me.

 

Offline Galemp

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Re: Inspiration - HTL Ulysses
The solution's simple enough... just edit glass.tga and turn the opacity up to 80%. Looks much better.
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Offline Snail

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Re: Inspiration - HTL Ulysses
The solution's simple enough... just edit glass.tga and turn the opacity up to 80%. Looks much better.
I did that, but some people include custom glass textures which are contradicting it.

 

Offline peterv

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Re: Inspiration - HTL Ulysses
Not in this case. But you can always change the texture name in modview32.

Now, what is wrong with this? (2 missile slots, 2 visible missiles)


[attachment deleted by admin]
« Last Edit: August 19, 2008, 10:10:37 am by peterv »

 

Offline Droid803

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Re: Inspiration - HTL Ulysses
That looks good (with rockeyes), but did you check how it'd look with say, a tempest?
The rest of it is looking good though, including the glass.
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Offline Galemp

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Re: Inspiration - HTL Ulysses
That looks great! (Aside from the mapping errors, of course.)
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Offline blowfish

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Re: Inspiration - HTL Ulysses
Yeah.  I don't think that would look so great with smaller missiles like tempests :doubt:

 

Offline Galemp

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Re: Inspiration - HTL Ulysses
If one potential missile out of twenty looks 'not so great' but the rest fit that snugly, then go for it.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline peterv

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Re: Inspiration - HTL Ulysses
Missile arangments. There are still errors whith the EMP but i think we can live with them.
And a screenshot that i probably should have posted a week ago.


[attachment deleted by admin]

 

Offline blowfish

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Re: Inspiration - HTL Ulysses
TBH I'd rather just keep the cones.  This system doesn't look great for many missiles, it seems, and the EMP missile will never look good on it :(

The fact is that FS ships and weapons were never designed to work together like this.  Without dramatic modifications to ALL of the ship and weapon models, it could never even start to work.

 

Offline peterv

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Re: Inspiration - HTL Ulysses
The fact is that FS ships and weapons were never designed to work together like this.  Without dramatic modifications to ALL of the ship and weapon models, it could never even start to work.

True but in the case off Ulysses the modifications dont have to be so very dramatic. All we need is to reduce the the EMP's diameter to 70%-80%. This is the only model that causes problems.

 

Offline Droid803

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Re: Inspiration - HTL Ulysses
well, you could make a (semi-)htl EMP missile to go along with your model :D
(´・ω・`)
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Offline peterv

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Re: Inspiration - HTL Ulysses
 :lol:

 

Offline blowfish

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Re: Inspiration - HTL Ulysses
FireCrack already made an HTL EMP missile.

 

Offline peterv

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Re: Inspiration - HTL Ulysses
But i need a smaller one.
O.K. my friends. Two versions off the Ulysses (cones/holes), two cocpits (Terran/Vasudan) and a EMP missile. I wonder iff anyone will ever use all this stuff.