Author Topic: Render: Payback  (Read 2484 times)

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Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
The image shows a GTVA destroyer finishing of an NTF Orion. There are still a few imperfections, but as a whole, not to shabby.

The image is in 1280x1024 resolution.

Quality trade-off for 56kers (~118 kb)

And the good one(484 kb)a bit large isn't it?

It was made in MAX completely.
A Noise map for the starfield
2 Directional lights with Volume Light for the beam.
A fairly bad fire-effect for the beam impact, as well as a particle spray (barely visible).
A squashed donut shape for for the shockwave with Motion Blur applied.
And a Depth of Field effect.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline delta_7890

  • Your Node Is Mine
  • 28
Work on the beam and the explosion effects.  Otherwise, great stuff!  
~Delta

 

Offline Corsair

  • Gull Wings Rule
  • 29
Hey that looks good!!!
My problem is that the explosion is green...is it supposed to be that way or is that just my computer acting like it had too much to drink watching the Super Bowl last night?
really good other than that and I especially like the beam

------------------
"But for my own example, I'd never believe on little kid could have so much brains!" - Calvin (& Hobbes)
"Why'd you do it, Biff? I mean, I always knew car chasing was in your blood - but the president's limo?" - one dog to another
"Very few of life's problems cannot be solved with high explosives." - Navy SEALs motto
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Beam and explosion need work, otherwise nice!
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Corsair

  • Gull Wings Rule
  • 29
 
Quote
Originally posted by delta_7890:
Work on the beam and the explosion effects.  Otherwise, great stuff!  
Quote
Originally posted by Alikchi:
Beam and explosions need work, otherwise nice!
See? what do I know? I said I liked the beam...oh well they agreed with me about the explosions.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline vadar_1

  • Mr. Crispy
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the explosion looks like the destroyer is growing mold, the beam isn't bad
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Offline Corsair

  • Gull Wings Rule
  • 29
 
Quote
Originally posted by vadar_1:
the explosion looks like the destroyer is growing mold, the beam isn't bad

at least someone agrees with me on the beam
now that you mention it...the destroyer kinda does look like its been sitting out waaaaaaaaay too long
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
 
Quote
Originally posted by Alikchi:
Beam and explosion need work, otherwise nice!




------------------
"The Darkness shall  befall us all."
-Commander William Wright
----------------------
"G.O.D" of Dark Alliance
The Darkness is Coming
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Kamikaze

  • A Complacent Wind
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    • http://www.nodewar.com
 
Quote
Originally posted by vadar_1:
the explosion looks like the destroyer is growing mold, the beam isn't bad

I'll have to agree, but otherwise good job
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
 
Quote
Originally posted by delta_7890:
Work on the beam and the explosion effects.  Otherwise, great stuff!  

 
Quote
Originally Posted by Ryx:
...There are still a few imperfections, but as a whole, not to shabby.  

[This message has been edited by Ryx (edited 02-05-2002).]
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
You guys've gotta give rendering a real go, and then you won't be complaining about the explosion and the beam, you'll be praising it. Especially for something completely done in MAX - no touching up whatsoever!

Ryx, great work here. I'm particularly impressed with the depth-blurring you've put onto the out-of-focus Hecate. The beam, while not very FS-ey, is a very nice beam - the effect is pretty darn nice.

The explosions, also, while not particularly realistic, are not easy to make. My hat off to you - very well accomplished, and markedly better than some of my earlier attempts on ship explosions. Keep at it.  

And that shockwave... well, that's friggin' beautiful. I still haven't got shockwaves pinned down, to this day. The best I can muster up is something like this:

 

But, heh, don't mind that. Nice planet and starfield, too - they really fill up the pic, nice work.  

I've got one big suggestion for you, which will change the face of the picture, and it's all about light (shadow also, but not so much in this pic).

The main reason any picture will shy away from realism is because of light. There's not enough of it (rarely have I seen too much light around here - I'd rather have too much than too little). Those explosions should have light auras - try to figure something out with MAX. The beam should also be washing the view with green, because a beam of that size isn't any little thing - it should have a forebearing effect on the entire image. (Light bleeding from the beam in front of the Hecate would be cool, but not necessary, and quite a difficult technique to master).

So, go overboard on the lighting. Because if you go overboard, you'll tend to get it just right.  

(If you really do go overboard, don't worry, we'll tell you...   )
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Thanx!

While i'm still not certain about the lighting, i do think it turned out rather well. If i had choden another angle with the full Hecate in view for instance, than the light setup i have in place now, would be totally inadequate.  

The explosion, i think, turned out well too. It's not an ani, after all.
I will most likely not fix this render, because it took ~1.5 h to render.  
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

  
I think the beam looks great... at least until it passes through the Orion. It should look exactly the same on the other side. The shockwave is excellent. The explosions aren't too bad in principle... but they lack a couple of things, most importantly color variety and depth. They should range the full color scale from blinding white to dim red(or maybe blue) And should be focused on the point of beam impact, instead of that part of the ship being the only part not covered in explosion.

And, like Setekh said, more light! Cast a pool of green light on the ship's hull where it's getting beamed, maybe another one facing the beam fire point with a quick falloff that would add a subtle touch to the Hecate's hull.

The planet and stars look excellent, by the way.

I think it would also be a nice touch if the Orion were more broken up, as you would expect it to be by the time the shockwave had gone that far. Maybe break it in half, and bend both halves into a slight V-shape with the apex right where the beam is hitting.

I dunno, I don't render, I just critique.   At any rate, excellent work indeed!

 

Offline Corsair

  • Gull Wings Rule
  • 29
 
Quote
Originally posted by Setekh:
You guys've gotta give rendering a real go, and then you won't be complaining about the explosion and the beam, you'll be praising it. [

Hey, I have! I just can't get any webspace   , not to mention that I've never even done any web design.
Soon as I learn, I'll post a render.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Thorn

  • Drunk on the east coast.
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Send me the image, I'll find a home for it...
Contact me on ICQ or MSNMS ([email protected])

 

Offline an0n

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Quote
Posted by Setekh:

.....

*runs off crying*
"I.....don't.....CARE!!!!!" ---- an0n
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Offline Xelion

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Offline Stryke 9

  • Village Person
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Aw... poor Steak! He can't do it at all!  

I really wish I could upload that animation, show MY ugly shockwave... it does look FreeSpacey, and it has all sorts of cool fragmenty bits, but it's... well... not half as cool as these.