Wasnt my intent to "twist your words". Just perceived your argument a diferent way than you meant.
Just a remark, not a criticism.
By the way you mentioned SC: Ghost had crappy graphics before. Ive just been trough IGN to take a peek and see if my memory was blasted... heck those were decent (not groundbreaking, I dont need that anyways) graphics for 2001\2002. The models were well done, the textures actually had some character to them, the lightning was dramatic, etc. Especially in the XBox screens (for obvious reasons). And you could see those traits even in the earlier shots.
Yeah, exactly, thanks for proving my point: ghost was announced in 2002, to be released eventually for 2005. Get my point? It was crappy, it was old school, it was 3, even 4 years late

Do you see any of that in what we have from SC2 thus far (which is more than one urban map)? I dont. And I certainly didnt see it in Warcraft3 or WoW.
Actually I do, but heh

EDIT: about the terrain. yes you had smooth hills in W3, as you had abrupt terrain. Did that abrupt terrain look right? I dont think so. It looked like an extrusion of the terrain instead of actual terrain. And I see the same in the videos and screens we have from SC2 :\
Well, yup, I think it looked right. Every godamn game got super smooth terrains and hills and mountains that flow nicely from the ground. Last time I checked (and I get to check it often in the region I live), lands are tored apart by countless extrusions, the moutains don't go out of the ground like sheets pulled up, cliffs have no rounded edges, and so on. I don't mean Warcraft is impressive of realism in that regard, but nope, I don't think it's a bad thing. People kind of forget real landscapes are not made out of a nice wireframe with square polygons.
Well anyway, I made my point, so I'll leave it to that. Just wanted to voice my opinion, you're by all mean entitled to yours, I just tried to understand your point of view (I assume I failed tho, but it won't change my life so I can live with it

)