Author Topic: subspace effect beam weapon  (Read 4062 times)

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Offline Turambar

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Re: subspace effect beam weapon
ooooh! I just thoughta something

you know that funky warp-in flash effect that you can put onto warp-ins and warp-outs?

can you make it do that before and after the beam fires?

that could be pretty cool, like a more customiseable version of that effect where the little energy dots move towards the beam cannon.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline StarSlayer

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Re: subspace effect beam weapon
Tura if ya look close at the Orion it looks like he is using the jump effect at the turret
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Offline Turambar

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Re: subspace effect beam weapon
Tura if ya look close at the Orion it looks like he is using the jump effect at the turret

no no no, not that jump effect, the flash one.  the one that you get when you check the 'enable flash on warp' thing in the gameplay section of the launcher.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Topgun

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Re: subspace effect beam weapon
I think that flash is generated in code, so I don't think it's possible unless you change the code.

 

Offline Getter Robo G

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Re: subspace effect beam weapon
Very nice. In fact you just pointed me in a direction I hadn't though of before since I needed a partially transparent effect for a Tractor Beam, everything I tried looks like crap.

Keep blue for Feds/Klings and Green for Borg/Roms and I think it's a good start!

I do have this negative mass problem though I cant seem to to get a big reaction of attraction despite a large neg mass number...

Sorry for the hijack!  :D

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Offline Colonol Dekker

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Re: subspace effect beam weapon
Negative mass? like an inverted Flail you mean?


WOW, thats genius i would have never thought of that, (anytime soon i mean)

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