Author Topic: 2 annoying things with fred!  (Read 2255 times)

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Offline lefkos

  • 28
  • your Hardstyle music producer
2 annoying things with fred!
again me(arg sorry to spawn the forum with questions and help)
but i have a new mission(jeej!)
and there are 2 annoying things init
1: in my mission the player must disarm and disable a Destroyer because its going to be captured but everytime  those to objectives are completed my bombers still bombing the destroyer and destroy it how can i prevent this? i mean after the disable and disarm objectives.

2: wen a argo transport with the boarding party is docking with the ship it send its cargo in the destroyer but nothing happens i mean it should change to unknown and friendly but that doesnt happend and i followed the walkrought with the info i need but that doesnt work :S
any help is apriciated ;)
Music is an expression of our inner creativity.

 
Re: 2 annoying things with fred!
Switch the destroyer's AI to Friendly when it's disarmed.

when
-is-disarmed-delay
--0
--destroyer
-change-iff
--friendly
--destroyer

It'll solve both of your problems.

 

Offline lefkos

  • 28
  • your Hardstyle music producer
Re: 2 annoying things with fred!
Switch the destroyer's AI to Friendly when it's disarmed.

when
-is-disarmed-delay
--0
--destroyer
-change-iff
--friendly
--destroyer

It'll solve both of your problems.
thats a very good one(ill think im gonna scrap the Argo Transport)
BUT there is a friendly Argo thats gonna dock the destroyer (because its a little weird that a bunch of pirates suddenly chance friendly right?)filled with marines etc and thats the part that doesnt work well
Music is an expression of our inner creativity.

 
Re: 2 annoying things with fred!
It sounds wierd, but this is the technique most often used in campaigns. Go ahead and change the IFF. Alternatively, you could use

when
-(destroyer disabled)
-add-goal
--Alpha 2
--ignore-ship
--destroyer

Replace "Alpha 2" with any friendly ship or vessel that's still alive. If one ship ignores a target, all ships will ignore that target. Just make sure that "Alpha 2" or whoever is still alive when the destroyer is disabled.

Strange problem you're having, though. Normally, ships will ignore a target after they're done disabling or disarming it.

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: 2 annoying things with fred!
see attachment

you may combine the solutions

[attachment deleted by admin]
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: 2 annoying things with fred!
I've always disliked changing IFF instantly. Simply protect and beam protect the ship and clear the orders of the bomber wings instead.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline lefkos

  • 28
  • your Hardstyle music producer
Re: 2 annoying things with fred!
It sounds wierd, but this is the technique most often used in campaigns. Go ahead and change the IFF. Alternatively, you could use

when
-(destroyer disabled)
-add-goal
--Alpha 2
--ignore-ship
--destroyer

Replace "Alpha 2" with any friendly ship or vessel that's still alive. If one ship ignores a target, all ships will ignore that target. Just make sure that "Alpha 2" or whoever is still alive when the destroyer is disabled.

Strange problem you're having, though. Normally, ships will ignore a target after they're done disabling or disarming it.
It sounds wierd, but this is the technique most often used in campaigns. Go ahead and change the IFF. Alternatively, you could use

when
-(destroyer disabled)
-add-goal
--Alpha 2
--ignore-ship
--destroyer

Replace "Alpha 2" with any friendly ship or vessel that's still alive. If one ship ignores a target, all ships will ignore that target. Just make sure that "Alpha 2" or whoever is still alive when the destroyer is disabled.

Strange problem you're having, though. Normally, ships will ignore a target after they're done disabling or disarming it.
haha thanks! it worked! :)
Music is an expression of our inner creativity.