Author Topic: My first shot at modeling...  (Read 1627 times)

0 Members and 1 Guest are viewing this topic.

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first shot at modeling...
Made with a combination of DOGA-L2 and Lightwave. Made the basic shape in DOGA, fixed all of the problems that it caused (flipped faces, stupid stuff like that) with Lightwave. 1590 polygons, working on trimming that down. No idea what to call it right now. I might replace the Storm Petrel with it once I get it textured, or at least with some color to it.
 
 

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
My first shot at modeling...
OW sweet dude ! nice work  

------------------
                                         
-------------------

      [email protected]      
ICQ 102628858
Staffer member of Inferno
Inferno

the the mod place!
Join our forums at The ModPlace![/b]
Gost of the past
[email protected]
Returned from the dead.

 

Offline KillMeNow

  • The Empire Lives
  • 28
My first shot at modeling...
nice one - love the engine pods fan of those type of scoops myself =)
ARGHHH

 

Offline Corsair

  • Gull Wings Rule
  • 29
My first shot at modeling...
hey that's cool!
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
My first shot at modeling...
Nifty
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first shot at modeling...
hmmm..
Anyone know of any good texturing tutorials for Lightwave?

 

Offline Corsair

  • Gull Wings Rule
  • 29
My first shot at modeling...
Could that be an atmospheric fighter too? Cuz its got the wings and all...
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
My first shot at modeling...
first, my initial reaction:
*jaw drops*          
thats your first?

next, the analystical view:
hmmm, absolutely beautiful, however, a few problems

1) wings are far too broad for Freespace2, easy target.
2) do i see curves? the Freespace2 engine does not support curves in its ships, if those are curves, switch them out for polys
3) 1590 polys is more than twice what the freespace 2 engine would support for a fighter.  Try to cut down to 700, 750 at the most.  Capital ships are recomended to have less than 1000, so you may want to keep that in mind.

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline KillMeNow

  • The Empire Lives
  • 28
My first shot at modeling...
ahh but hes going to use it in iwar 2
ARGHHH

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
My first shot at modeling...
800 polys per subsytem.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Zeronet

  • Hanger Man
  • 29
My first shot at modeling...
Whats the poly limit on Iwar2?
Got Ether?

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
My first shot at modeling...
well the curves still wouldnt work.

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline Zeronet

  • Hanger Man
  • 29
My first shot at modeling...
Yes they would.
Got Ether?

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
My first shot at modeling...
the iwar2 engine supports curves?  what the h***  i thought there wasnt an engine that could support curves...

------------------
158th Banshee Squadron http://3dactionplanet.com/hlp/hosted/the158th/  
Into the Night Campaign http://3dactionplanet.com/hlp/hosted/the158th/itn/

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
My first shot at modeling...
Those arent curves, and I can easily cut the polygons down to under 750 with very little loss in quality....
I'm just rather busy right now..

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
My first shot at modeling...
 
Quote
Originally posted by LtNarol:
the iwar2 engine supports curves?  what the h***  i thought there wasnt an engine that could support curves...

Iwar2 does not support curved surfaces. they will not be rendered. Quake3 supports curved surfaces (as an example of a 3d engine that does).

The subobject limit in Iwar2 is fuzzy. I've succeeded with as many as 1500 poly in a single object. I've poked about and built a player ship with over 4800 polys in four subobjects. I haven't seen how far I could push it yet.

------------------
--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]