Author Topic: whats the best way to make my own mod?  (Read 6101 times)

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Offline Getter Robo G

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Re: whats the best way to make my own mod?
Thank you for reminding me!  I lost focus on that issue in the shuffle of activity around that time (strides were beign made behind the scenes in RT and Trek).  :D

I'll try it this weekend...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
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Offline Wanderer

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Re: whats the best way to make my own mod?
Even the 'token' errors should be fixed. If you do not know what is causing them post the error here.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline lefkos

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  • your Hardstyle music producer
Re: whats the best way to make my own mod?
woot the tables are working the way i want :D
but..
my hercules mark II is low poly :confused: even when i extract the high poly model it still remains low(this is for all the HP ships)
Music is an expression of our inner creativity.

 

Offline Wanderer

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Re: whats the best way to make my own mod?
High poly herc uses fighter2t-02hp.pof.

Check mv_models.vp.. mv_models-shp.tbm
Do not meddle in the affairs of coders for they are soggy and hard to light

  

Offline Getter Robo G

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  • Elite Super Robot Pilot
Re: whats the best way to make my own mod?
Wanderer, I promise to try it this weekend and let you know...

[edit] I tried it, [end] or [name] token erros in weapons tables, after third ignore for debug it finally crashed launcher.

I'm making no headway with this so ignoring it for the moment.

Guess what this is  ;)
http://i22.photobucket.com/albums/b321/Star-Dragon/impenforcer1.jpg

l8tr! (Thanks for the help).
« Last Edit: June 17, 2007, 01:05:10 am by Getter Robo G »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)