Hi,
has anyone able to beat Second Front?
Especially the last mission is hell and even frustrating and imho also quite unrealistic ...
You should encounter just the last of the Shivan Fleet, which have no longer any destroyer or anything and in come:
1)
- 2 waves of 4 Astaroth Fighters (Neptune)
- 2 waves of 4 Nahema Bombers (Pluto)
- 5 waves of 3 Seraphim Bombers (Io)
- 2 waves of 3 Taurvi Bombers (Charon)
- 1 Freighter (Sly)
== whole of 8 fighters + 29 bombers + 1 freighter
This would still be quite okay, as the Orion can protect itself a bit and Alpha wing with 4 fighters can also do some.
Also they no longer spawn as soon as some other event is true.
2) (where you protect another ship)
- 2 waves of 3 Mara Fighters (Ganymede)
- 6 waves of 3 Nephilem Bombers (Venus)
- 6 waves of 4 Nahema Bombers (Europa)
And this waves come and come, regardless if their target is gone or not.
(delta wing (3) come as reinforcements, but as soon as the to-be-protected target is away they get quickly eaten)
=> 6 fighters + 42 bombers ...
3) (where you protect a completely helpless ship with low hull protection (primary-goal))
- 6 waves of 3 Taurvi bombers (Callisto)
- 6 waves of 4 Seraphim bombers (Mercury)
=> 42 bombers against Alpha 1 and the to-protect-ship needs to live 4 minutes after dock and if any stray stiletto of Callisto hits it, its over too ... (and one time one Callisto bomber even attacked the Orion 10000 m away ...)
(You get epsilon wing consisting of 2 protecting against asteroids though ...)
==> as sum: 14 fighters + 113 bombers.

Somehow it feels that this mission was just thrown out due to being frustrated by the slow beta testers.
Readme also says:
"The sixth mission seems tacked on for no apparent reason other than to be really annoyingly difficult.
Workaround: Wait a while, and all shall be explained. Either that, or I just
wanted to leave you hanging; I've not decided yet.
Oh, and about being annoyingly difficult, it is the last mission."
I find it a bit strange to believe that the last stray fighters and bombers are almost more than what fits on one destroyer ...
I also found it strange, that when the docked ship enter the protected ship, they were not able to repair the engines once they were hit or that the engines were not protected from beginning on - it still had 85 health ...
And that the bombers kept coming even though the target was long gone. (And 1 on 1 with the other party having full health and lots of missiles is a bit unfair ...)
Well back to my initial question:
Has anyone been able to beat this mission?
Best effort I had with a disruptor and lots of dumb fire missiles, but even though I told my wingmen to ignore my target the disrupted bombers got killed anyway after a while ...
And then they stiletto 'd the engines and it was over ...
Anyway that was frustrating ...
cu
Fabian
[edit:
Now I took terrible revenge and completely misused the mission to pass it

.
Spoiler
- Don't scan the cargo depot until the remote action begins. The first waves of bombers will never arrive.
- For the remote action send your wing, but keep in safe distance of > 2500 m and watch the show. Venus will never arrive.
- Disable one of the problematic bombers (Mercury) and keep on telling your wingmen to ignore the target. After Callisto is completely destroyed no new bombers of Mercury will arrive.
End Spoiler
Unfortunately no goals will be true this way, but its still feeling good to be unfair to an unfair mission.
]