Author Topic: What kind of new things are there going to be in 3.6.10?  (Read 23227 times)

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Offline Koth

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What kind of new things are there going to be in 3.6.10?
Topic title says it all.
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Offline Solatar

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Re: What kind of new things are there going to be in 3.6.10?
Geo-modding, holographic projection, and a sequel?

Well, in all seriousness, 3.6.9 seems pretty stable (at least to me) so 3.6.10 should have much more than bugfixes if I'm calculating right.

 

Offline Turey

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Re: What kind of new things are there going to be in 3.6.10?
Shaders, Normal Mapping, and support for cards without D3D or OGL.  :P
Creator of the FreeSpace Open Installer.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline Mars

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Re: What kind of new things are there going to be in 3.6.10?
Shaders,
For ATI cards too I hope?
Normal Mapping,
what will become of all of the hi-poly models? A lot of the details on some of them won't have much use... will they?
and support for cards without D3D or OGL.  :P

Say what?  :wtf:

 

Offline Herra Tohtori

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Re: What kind of new things are there going to be in 3.6.10?
Here's what I'd like to see...

    DX10 and OpenGL 3.0 support
    Physics card compatibility (gravity weapons, atmospheric flight, projectile trajectories, genuine flak modeling)
    Digital Molecular Matter (basically gives geomodding as a bonus!)
    Support for 7.1 Surround sound and EAX up to 4.0
    AI that passes the Turing test with an in-built TTS support
    Trade system and fleet control in a Total War style 3D-universe, which zooms into battle area either into traditional FS2 mission (1st person control of a single fighter/bomber) or a Fleet Commander style view which doesn't give you control over individual units but instead you get to try how being the GTVA Command feels like
    Teeth-whitening feature

...what? I'm dead serious. :lol:

Well it was worth a try.

New multiplayer code, IIRC, will at least be in. Dunno about other stuff, although sound system could use a surround feature IMHO. ANd possibly AI changes. I'm not certain about new pilot code, that might be put into 3.7.
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Offline jr2

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« Last Edit: June 10, 2007, 04:04:12 am by jr2 »

 

Offline Koth

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Re: What kind of new things are there going to be in 3.6.10?
 :wtf:

It would be nice if someone could post what REALLY will be new in 3.6.10
instead of writng out all your wet dreams.
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Offline Herra Tohtori

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Re: What kind of new things are there going to be in 3.6.10?
New multiplayer code, AFAIK that at least will be in 3.6.10.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 
Re: What kind of new things are there going to be in 3.6.10?
:wtf:

It would be nice if someone could post what REALLY will be new in 3.6.10
instead of writng out all your wet dreams.

How? No one really knows, I think...
Just wait for it!

 

Offline Koth

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Re: What kind of new things are there going to be in 3.6.10?
I'd say that Taylor or Goober know that is planned for 3.6.10.
C'mon you two it's not that hard to post a few sentences.
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Offline MP-Ryan

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Re: What kind of new things are there going to be in 3.6.10?
I'm curious to know if the fix for the infamous red-alert bug is going in 3.6.10, or if that's going to be introduced down the road further.
"In the beginning, the Universe was created.  This made a lot of people very angry and has widely been regarded as a bad move."  [Douglas Adams]

 

Offline taylor

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Re: What kind of new things are there going to be in 3.6.10?
3.6.10 is going to be released next month, so it's not like there is a lot of time to add any really cool, new features.  It's just a basic progression from 3.6.9, that's all.

3.6.10 will be:
 - new FS2NetD code with cross-platform support and support for modular tables
 - bunch of bugs from 3.6.9 fixed
 - a few new things for mods to take advantage of
 - minor performance optimizations
 - changes to the ships lab to make it more useful
 - reduced memory footprint (by about half)
 - removal of AVI/MPG movie player code (only MVE and OGG Theora are supported)
 - now OpenGL only (D3D is no longer functional)

And yes, that red-alert bug should be fixed.  But you can test that for sure as soon as the first RC build gets released in another week or two.
« Last Edit: June 10, 2007, 02:31:59 pm by taylor »

 

Offline Agent_Koopa

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Re: What kind of new things are there going to be in 3.6.10?
And yes, that red-alert bug should be fixed.  But you can test that for sure as soon as the first RC build gets released in another week or two.


Yay! Now I can play Awakenings!
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A witty remark on whatever sad state of affairs the world may or may not be in
A series of localized forum in-jokes
A clever and self-referential comment on the nature of signatures themselves.

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Offline Polpolion

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Re: What kind of new things are there going to be in 3.6.10?
I thought you guys were just trying to get the new Media VPs out?

 

Offline CP5670

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Re: What kind of new things are there going to be in 3.6.10?
And yes, that red-alert bug should be fixed.  But you can test that for sure as soon as the first RC build gets released in another week or two.

Yay! Now I can play Awakenings!

There are actually ways to work around the red alert issues even now, but the missions need to be designed with it in mind. It took a ton of work (and some very ugly hacks), but I got the red alert missions in PI working just before the release.

 

Offline jr2

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Re: What kind of new things are there going to be in 3.6.10?
I thought you guys were just trying to get the new Media VPs out?

The new vps will benefit from some of the features of 3.6.10, so they will be released together.

 

Offline achtung

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Re: What kind of new things are there going to be in 3.6.10?
What I'd like to see in a near-future release:

Improved wide-screen support.
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Re: What kind of new things are there going to be in 3.6.10?
still say it should be 3.7.0

 

Offline TrashMan

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Re: What kind of new things are there going to be in 3.6.10?
the improved tables...they in 3.6.10 or in 3.7.0.?
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Offline ShivanSpS

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Re: What kind of new things are there going to be in 3.6.10?
And yes, that red-alert bug should be fixed.  But you can test that for sure as soon as the first RC build gets released in another week or two.

If someone has to fix anything to the red-alert code i hope they will also fix the red-alert bug when you launch the red-alert when the player is docked to something, the results are... well, funny, thats cause that any other ship in the next mission whit  a "red alert carry status" to become invisible LOL!

The bug of player be able to use afterburners in AI control mode is also horrible :P

Oh come on... DX10 is a joke.... OGL 4ever!.

BTW, what about the FRED ability to modified a table entry by a sexp?