Oh, and Bob-san, I think you have a lot of great ideas for cutscenes, but your approach sucks. I really doubt that you "need" your requests filled any more than any other campaign out there. And we have no obligation whatsoever to you to fulfill those requests.
If you were to phrase your request more as a request and less as a "Give them to me or else", you might actually appear cooperative and some of the other campaigns that are working on cutscenes would dip in and add their support. As it is you didn't even bother to explain what you plan to use them for, so we have no guarantee that whatever time the SCP spends won't be used for your personal amusement and nothing else.
And finally, what you're asking for aren't just flags. All of them require interaction, possibly very complex interaction, with other parts of the code. 18 and 19 are basically impossible without tearing up the lowlevel filesystem, and the rest are just begging for conflicts with the AI code.
I'm not a programmer so I don't know how this all would go into the code. I don't know if it is an actual "need", but it would definitely be beneficial to some in-mission cut scenes that just don't work properly (some problems with it). I know you are not required to put in any of the requests, but they're just that--requests. If they are put in there, great! If not, well, people who want cut scenes for TSP will be downloading a lot of videos. I don't know exactly how to make my requests "friendly". That's a list of stuff that would definitely make my ideas work a lot better.
As of right now, at the end of a mission of TSP, we have plans for a pretty-complex in-mission cut scene. Cinematic sort of fight, a bit of a tribute to the FS2 Intro movie. That's stuff I'm not sure my system can run as a prerender and store all the uncompressed video. Yes, I know that they all require interaction--possibly very complex interaction. Now, I know 18 and 19 would be so hard to put into place, though they would make many campaigns much easier to get around limits (namely, by allowing you to have everything defined by-mission if necessary).
Now, most of that stuff is stuff that would make a lot of in-game cut scenes easier. Firing for a set number of times, fully-controlled movement without having to plot hundreds of way-points, the ability to change the shields (I'm not sure if this is available, though I think it might be), and have more control over how ships fight. The hard parts are finding what will work and what won't. I don't think that the game will accept rendering instructions without completely massacring this thing we call "compatibility". A render in DX or OGL would be great, but the movie scenes that come from it would be gigantic for a 2-minute battle. Also, sorting and exporting everything from the game would take forever, and importing all necessary stuff to a pre-renderer would be hard.
So, I hope we can get at least some of these implemented--it would definitely make TSP easier to do.