i have read the past 30 minutes some descriptions how to convert models, but all where very inaccurate and covering a couple of steps and without any backgroundinformation what i relay doing)
I'm basically looking right now for a how to get my self modeled ship into openfs2/fs2scp.
i got:
pcs
modelview
vpview
tblview
my favorite modeling-program and texturing-suite that can convert my work to binary .cob-files
my ship is triangulated, smoothed and textured:

the the textures r in bmp.-format right now, is that ok to goon, or i need to convert to tga or a more hardware related format like dxtX-compressed dds?
where to put my textures after conversion to .pof with pcs and opening the .pof with modelview it says that modelview was unable to to find the textures ... but doesn't gave me a hint at what folder it expects the files ... so i cant know it as a newb.
the second thing i saw was that my smoothing on the model was screwed up totally, i extra grouped the things that it can be smoothed in separate modelgroups to keep things really simple for the renderer (smooth by group) but it screwed up anything ...
that r the things i like to solve before i goon ...