Author Topic: A total-conversion WIP. updated May 16  (Read 16164 times)

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Offline redsniper

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
I kinda want to try that modeling that fighter looking thing, but your wrote that it's 70m long. :wtf:
That just seems a little excessive, I mean those missiles under the wings are the size of Mercury rockets!
Still, I like to think my Blender skillz have improved and I'd like to see if I can handle a spaceship.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
By the way, sizzler, a tip for optomizing your Sketchup models for in-game use: take any complex objects you extruded from a surface, and either group them or move them to intersect the surface. That saves polies on export because if you didn't do that, they would be, well, extruded from the surface, and you'd have tons of polies connected to their bases.

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
I kinda want to try that modeling that fighter looking thing, but your wrote that it's 70m long. :wtf:
That just seems a little excessive, I mean those missiles under the wings are the size of Mercury rockets!
Still, I like to think my Blender skillz have improved and I'd like to see if I can handle a spaceship.

It's part of a new combat class. That ship along with so far two others that I have planed gap the bridge between fighters and frigates and capitol ships. Fighters and bombers on their own, in this universe, could take up to a heavy frigate/battle boat. Anything larger than that and it's bound to have other escort frigates/capitol ships. Gunships either serve as massive bombers with lots of missiles, or turret boats that fly around through the battle and eliminate fighters. But yeah, gunships are going to be a bit more specialized than fighters and bombers. Since they are larger, they will also cost more, and be a lot rarer. Look at it this way: The compliment for the pictured carrier will be 7 figher wings, 4 bomber wings, and three gunships (gunships themselves, not wings).

This particular gunship is capable of atmospheric flight; in space it serves as a strike gunship only really effective against other gunships, frigates, and freighters. Moderate effectivness against fighters, because of the lack of manuverability. The turrets would be doing most of the work. Come to think of it, instead of flak, those turrets are now anti fighter mass drivers. Anyway, in atmospheric flight it has a small bay to transport troops, maybe a tank or two. But it's primary atmospheric duty would be attack. It would be a bit like the A-10. It would have rockets and AGMs, and the turrets would probably be fitted out with something else.

As for the missile size, those are anti-ship missiles, only second to torpedoes. IIRC I had the ASMs at ~18m long. The largest torpedoes would probably be as big as a full ICBM. You see why you need the heavier ships to take down the larger ships? Now that the focus has been shifted off of beams and put on missiles, they need to be a lot more powerful. I don't think any bombers will be able to carry the afore mentioned torpedo. Maybe a smaller varient, but for the most part it would be limited to anti-ship missiles.

*takes breath

Oh, and TMF: you're aboard. Try and tackle the cruiser for now. I'm gonna have to scan some more of my concept "art". And figure out what this elusive "LOD" is so I can appply it to my models... :(


...FSWiki to the rescue!!!

Ack. My internet cabels are broken, presumably somewhere in the wall, and I am mooching off of my dad's extra computer now. All my recourses and tools and stuff are on my computer. All this running around across the house from computer to computer is tiring. :(
« Last Edit: August 07, 2007, 10:33:53 pm by thesizzler »

 

Offline Send in the TMF

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  • Alpha wing, i mean Alpha 1 go kill that
Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
woot thanks! :D

2 things

1 did u post its approximate size because i don't remember seeing that  :nervous:

and 2 can someone point me to blender tutorials?

Edit: Scratch #2 downloading Rhino
« Last Edit: August 08, 2007, 02:19:48 am by Send in the TMF »
TMF? what the hell is the TMF?

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
1,000m long.

 

Offline Send in the TMF

  • 24
  • Alpha wing, i mean Alpha 1 go kill that
Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
ah thanks i found the pic with it on there but,

Can i get some typed out turret layouts and such because i cannot read this  :confused:

ps: *what is that optional understructure? a small fighter/bomber bay?*
TMF? what the hell is the TMF?

 

Offline Polpolion

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  • 211
Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Still, more game story and less backstory would be nice.

What do you mean less backstory? You need all the backstory you can get if you're making up an entirely new universe! Because I just made a write-up about one of the corporations and am about to do one about the government. :nervous:

 

Offline redsniper

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Well, I'm in the midst of computer rebuilding now, and shortly after I'll be moving back to my college dorm, but then when I have some spare time (LOL) I might be able to work on it. Beggars can't be choosers and all of that.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
BASE
Basic Aeronautics and Space Engineering


Base was founded during the turmoil after the union wars, during the economic and political depression. The new
government was in over its head trying to keep order among the planets, and the rampant piracy and organized crime
caused by both the depression and brutality that was displayed towards resisting groups. What is now BASE was
founded by a group of ex-military technicians just after the fourth election, but it didn't start as
BASE. The company was originally named Rezch Military Hardware, after one of the founders. RMH quickly found
success when they made the Battlements class gunship. The Battlements was a 60 meter long gunship that had enough
anti-fighter weaponry to easily deal with space borne pirates, and also had a large cargo bay, which could either be
turned into temporary holding cells for prisoners or just a cargo bay to transport reliefe goods such as food,
water, and clothing. Along with its other ships, RMH quickly rose to the top in defense contracts which caught the
attention of several already successful defense companies. Northern Front was a company that also produced gunships
and fighters, and they wanted to purchase RMH. RMH wouldn't sell, but they did agree to combine the two companies
into BASE, which made both companies a total of over eight hundred trillion dollars in the next hundred and twenty
five years. It was then that the company had trouble. BASE had been the top hiring, paying, and manufacturing
company in over five hundred years. It had effectively brought the galaxy out of the depression. But then with peace
and stability for the most part restored, profits eventually slid into losses. BASE had grown to large and could no
longer support itself. Eventually about half the shares were bought out and to re-make Northern Front. Still called
BASE, BASE had lost over half of its savings in following lawsuits between the two, and had to cut wages nearly by eight.
Nevertheless, still an impressive company, BASE was a lot smaller. Fortunately, they could now manage
themselves in the new relativly peaceful society. Northern Front remained large competition, and started to dominate
frigate class vessels and ground craft, while BASE was restrained to fighters and gunships. Though, two noteable
BASE frigates are the missile and beam support frigates, which are in use by the Federation. Today BASE remains the
top grossing defense contracter, thanks to the greater need of small craft.
« Last Edit: September 23, 2007, 05:55:42 pm by thesizzler »

 

Offline Send in the TMF

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  • Alpha wing, i mean Alpha 1 go kill that
Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
hello this is The TMF here to BUMPZOR THE THREAD!!!!

 :bump: :bump: :bump: :bump: :bump:
TMF? what the hell is the TMF?

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: A total-conversion WIP. Modelers wanted!
Another bump.

Okay. In a couple days I'll probably see if I can find more modelers at Moddb, somehow unaware of HLP's existence. Redsniper, once you finish with the said issues, your help would be very much appreciated. :)

I also have a relatively large number of sketchup models lying around, not knowing what to do with them since I don't really know anything about LODing, other than it stands for Level Of Detail. If anyone is capable of turning these sketchup models into texture/table-able things or knows of a tutorial that can help me do this myself, that would also be of great help.

Also, I'm contemplating post the current progress. It is semi-depressing, seeing as how I'm having trouble churning out concept art and finding more modelers. It takes quite a while with just me and TMF modeling, and topgun texturing.

You know, what? I think I will.

Quote
--------SEPT 23/07--------------

****
WEAPONS  - 44%
   TABLING  - 100%
      My that 100% looks nice! We're off to a good start!
   EFFECTS (Vis) - 30%
      Aww... I have one dds for the MD1-4s and a missile trail, but nothing else. Need an effect for FMD and maybe missile models
   EFFECTS (Aud) - 30%
      I have sound for the main MDs and FMDs. I might want to fiddle with the pitch for larger calibers, just for  a change.
   TESTING - 0%
      I'm waiting for at least a fighter to start this, even though I could theoretically already start using FS ships.
   ARMOUR - 90%
      TABLES - 100%
         Woo.
      TESTING - 0%
         Need ships to test this portion
****
SHIPS  - 1%
   CONCEPT ART - undefined (arbitrary amount of ships)
      18 ships planned so far.
      need destroyers
      need dedacated carriers
      need dreadnoughts/BBs
      couple more frigates?
      more fighters (only have 2 so far)
   MODELING - (% of concepted) 38% modeled and in google sketchup format. No LODS
      Revelation in progress Send in the TMF
      Need more modelers
      Need someone to LOD
   PCSifying - 0%
      Need to get a model first.
   TEXTURING - 0%
      Need to have PCSified models first
   TABLEING - 0%
      blah blah
   TESTING - 0%
      No.
****
MISSIONS - 0%
   CONCEPT - 0%
      I suppose I could start, but I'm wondering if I should create some more ship plans first.
   FREDING - 0%
      Need plans first
   TESTING - 0%
      What do you think?
****
STORY - notreallyquantifiable%
   MAIN PLOT -  planned out
      I have the main plot vaugly planned out in my head, somewhat on paper. Continuing this is my top priority, along with finding more modelers.
   BACK STORY/EXTRA INFO - decent
      I have enough to hold off on this until I get the actual chain of events and timelines written out and more modelers found.
****
INTERFACE - N/A
   I am only going to do this when everything else is released, then do this. When I finish it, I'll re-package the download.
****
CODE - N/A
   I'm not sure if I'm going to make any changes to it yet. I have some ideas, but I'm still debating on weather or not to include them. Hopefully they will be simple changes and by the time I decide, I will be able to do them.

 

Offline Topgun

  • 210
Re: A total-conversion WIP. Modelers wanted!
LODs are easy, just boring and (somewhat) time cuonsuming.
I can try to teach you if you want.

also before you can think about texturing, you need to uv-map. does anyone (you or TMF) know how?

 

Offline Rico

Re: A total-conversion WIP. Modelers wanted!
I can provide some sketches if you want, thats about it atm  :)

 
Re: A total-conversion WIP. Modelers wanted!
since i know i cant figure out how to help with SWC, ill help....... as soon as i get my comp back. when do i get my avatar?  :pimp:
Sig nuked! New one coming soon!

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: A total-conversion WIP. Modelers wanted!
LODs are easy, just boring and (somewhat) time cuonsuming.
I can try to teach you if you want.

also before you can think about texturing, you need to uv-map. does anyone (you or TMF) know how?

:blah: I thought one was a fancy word for the other.

I can provide some sketches if you want, thats about it atm  :)

That would actually be quite useful, provided you can re-interpret my abysmal concepts for the modeler(s?).

since i know i cant figure out how to help with SWC, ill help....... as soon as i get my comp back. when do i get my avatar?  :pimp:

Assuming that you're talking about modeling, welcome aboard. I'll see if I can send any art over you're way soon. As for the avatar, if all goes well (in a strange way), none of us will get one until the mod is released. I won't even start thinking about hosting until I'm 50% of the way through the FREDing. (It's mostly trollers that I'm scared of, which is why I'm trying to avoid moddb)

 

Offline RazorsKiss

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Re: A total-conversion WIP. Modelers wanted!
UVMap - making a polygonal "map" of the surface of the ship, which is a placed on a texture, and determines where each spot on the texture image will go on the ship..

texture - the image that the map is placed on.
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Topgun

  • 210
Re: A total-conversion WIP. Modelers wanted!
LODs

LOD stands for Level Of Detail. it is a model based on the original model but with less detail.
they are VERY important for freespace. especially LOD1, which is one detail level down from the main model.

LOD0 is the main model, any number after that is less and less detail.

to make a LOD all you need to do is delete greebles and merge verts that are part of a curve (if their is one).

the last LOD should have something like 10 polys in it.  so work in increments down from the main model. the more LODs you have the less noticeable it will be when the game "jumps" LODs, so the more the better.

that's pretty much all their is to it! if you have any questions just ask.

as for UV-maping, I don't think SketchUp allows for that. you will have to make them in some other program.

 

Offline Send in the TMF

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  • Alpha wing, i mean Alpha 1 go kill that
Re: A total-conversion WIP. Modelers wanted!
Sorry for the lack of updates on my end, major hard drive mess here :warp: :hopping: :mad: :hopping: :mad: :hopping:. *WAHHHHHHHHHHH I LOST ALMOST ALL MY FILESSSSSS :( :( :(*

in other words, the soonest i can do ennything is about a week, more likely 2 weeks sorry. :sigh:

AND i lost all the stuff i was working on... boo....

 :sigh:
TMF? what the hell is the TMF?

 
Re: A total-conversion WIP. Modelers wanted!
well, my comps back, im getting PCS 2, so lets get rollin. Can i send you a few kinda kool (albiet crappy) models via zip or somethin?
Sig nuked! New one coming soon!

 
Re: A total-conversion WIP. Modelers wanted!
ok, i have this kool little fighter i made from one square. im gonna play around with it in PCS2. and btw, i will model, i will pof, i WONT do tables. too boring. did i mention i have ADD? heres a joke, wanna hear?

how many ADD kids does it take to screw in a lightbulb?

and btw,  :bump: :bump: :bump: :bump: :bump: :bump: :bump: :bump: :bump: :bump: :bump: :bump: :bump:
Sig nuked! New one coming soon!