Author Topic: A total-conversion WIP. updated May 16  (Read 16165 times)

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Offline Unknown Target

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Re: A total-conversion WIP. Modelers wanted!
Please don't do that with the smilees.

 
Re: A total-conversion WIP. Modelers wanted!
awwwwww........... its fun...................fine
Sig nuked! New one coming soon!

 
Re: A total-conversion WIP. Modelers wanted!
hello? i'm halfway done modeling the first ship. is this thing still alive?
Sig nuked! New one coming soon!

 

Offline Polpolion

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Re: A total-conversion WIP. Modelers wanted!
No. It died after two days of being busy with real life. :rolleyes:

EDIT: I hope people didn't actually believe me...
« Last Edit: January 03, 2008, 09:59:43 pm by thesizzler »

 

Offline Polpolion

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Re: A total-conversion WIP. People who can convert sketchup to POF wanted!
:bump:

First post updated. Need help, etc:

Quote
Blurgh.... It's been a while since an update. Well, I've gotten a fair amount more of story written out. I've even dabbled in some texture creation (Hopefully my texturer hasn't jumped ship :p), although it's really crappy. I even have a few sound effects now, too; unfortunately they all sound like popcorn popping.

I'm going to be opening a new position and closing another. I will no longer be looking for a modeler (not that anyone volunteers, anyway), but anyone who can sketchup models exported to pof or cob without killing the model is now needed. I don't mean POFing it, just get it ready to POF and stuff. For some reason, I can't get sketchup or truespace to like me when exporting. Goes crazy with meshes and stuff.

 

Offline blowfish

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Re: A total-conversion WIP. People who can convert sketchup to POF wanted!
I have had some success converting Sketchup models to POF in the past, I doubt that I could find the time, as I have two incomplete models I would like to finish, and I only have access to a Windows machine half of the time (not accounting for school, homework, and sleep).  Oh and BTW you don't need to triangulate faces in SketchUp (just looking at one of your screenshots), as the 3ds export does this automatically.

 

Offline Hellstryker

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Re: A total-conversion WIP. People who can convert sketchup to POF wanted!
its really not that hard. make the model, export as 3ds, triangulate in lith unwrap, and then POF it

 

Offline Polpolion

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Re: A total-conversion WIP. People who can convert sketchup to POF wanted!
Okay, mini-bump.

I've gotten the models to sorta work. I can even get the textures to show up in PCS and stuff, it's just that in FRED the model doesn't show up at all. I can't remember if I tried -jpgtga or anything like that at all, but I will. Anyway the issue with the killed meshes and stuff is fine, it's just that some of the faces don't show up, even when I know their correct. I'll look into that more later, and hopefully my texturer knows how to make this stuff work.

I'm probably gonna be finishing up with the story next week, assuming TAP doesn't flood me with stuff to do. Once I'm done with that, I might want one or two people to look it over and try and find plotholes and stuff. So I'm opening another position for "storyline proofreader".

 

Offline blowfish

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Re: A total-conversion WIP. People who can convert sketchup to POF wanted!
I've gotten the models to sorta work. I can even get the textures to show up in PCS and stuff, it's just that in FRED the model doesn't show up at all. I can't remember if I tried -jpgtga or anything like that at all, but I will. Anyway the issue with the killed meshes and stuff is fine, it's just that some of the faces don't show up, even when I know their correct. I'll look into that more later, and hopefully my texturer knows how to make this stuff work.

I've had this problem (or something like it) before.  It happens if you don't texture your entire model before converting it.

 
Re: A total-conversion WIP. Modelers wanted!
No. It died after two days of being busy with real life. :rolleyes:

EDIT: I hope people didn't actually believe me...

Projects don't die that fast...

They hibernate, and it's perfectly normal that you spend a lot more time on everything but the project you want to do as fast as possible.
'Teeth of the Tiger' - campaign in the making
Story, Ships, Weapons, Project Leader.

 
Re: A total-conversion WIP. updated Feb 03
Hi,

I'm here to show you a cruser model.  I originally made it to a mod I'm doing with other people, but the design of that cruiser isn't good for the fleet present in this mod. A member of our project show me your project, and he said my cruiser got a good design for your project.
Here is the model :

http://img206.imageshack.us/img206/2128/imagecroiseurks1.jpg

http://img519.imageshack.us/img519/4466/img2wt1.jpg

http://img206.imageshack.us/img206/6057/img3ce1.jpg

It's a long cruser. It's not finished yet, it lacks weapons, except a huge beam cannon. You can see it in the last screenshot. It's the two "big fingers".

If you want it, tell me, give me an e-mail, so I will can to send you a .3ds files (I made this vessel with Wings 3D). You'll be able to do everything you want to do on the cruiser.

Well, good luck for your mod, see ya !

P.S :By the way, sorry for the bad english I use there, I'm French, and I don't speak English very well  ;)

 
Re: A total-conversion WIP. updated Feb 03
Hey, sorry for the double-post, but : is the project still alive ??

 

Offline Polpolion

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Re: A total-conversion WIP. updated Feb 03
Hey, sorry for the double-post, but : is the project still alive ??

Of course it's still alive, I just don't have much time outside of real life, and The Apocalypse Project takes up a lot of my modding being ATM. I'll edit this post in a bit because I'm at school right now and the teachers are starting to get suspicious. :p

EDIT: Awesome! This would be great for my mod; I'd love to have it.:) My e-mail address is in my profile.

Oh, and BTW what kind of project are you working on?
« Last Edit: February 18, 2008, 04:36:16 pm by thesizzler »

 
Re: A total-conversion WIP. updated Feb 03
Lol okay thanks !! I send it right now !

We're working on a freespace 2 mod, completely different of the original FS2 story, with different model of fighters and cruisers. I like to make some "old school" cruisers, but the model I made doesnt'have the required style for the fleets presents in the project ^^'.

 
Re: A total-conversion WIP. updated Feb 03
sizzler, did you receive the model ????

 

Offline Polpolion

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Re: A total-conversion WIP. updated Feb 03
sizzler, did you receive the model ????

Yes. :)

 

Offline Polpolion

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Re: A total-conversion WIP. updated Feb 03
We're (or rather "I'm") not dead! News:

Quote
EDIT 5-16-08: :bump:

Man, it's getting harder and harder to find this thread. :p

Well, just to say I'm not dead. For anyone who even remotely cares, I'm just now entering the phase of the project that is most likely going to kill it. Yep, I've finished the first draft of the story, which includes all command briefings and mission descriptions. IMHO it's shaping up really nicely. :) All thats left to do is go through it and make edits, remove plotholes and stupid things. The total mission count looks like it will be about 24, and if I feel like it once I finish those missions, I can add some filler missions to beef it up.

I've also finished drawing concept art for all of the ships, as well. It should be around 35 or so, and some ships will have some different variants, so that will bring the total up to about 40. With my trusty sketchup, I believe this is fairly do-able. The hard part is going to be figuring out how to texture these. I think I've gotten heirarchy figured out, but if anyone knows of any really simple walkthroughs on the crudest forms of texturing, that'd be appreciated. :)

And, well... Assuming I can figure out how to do all of this stuff, I'm hoping to finish modeling/texturing by late next summer. Depending on when I finish that, the balancing should be done mid-summer to fall, and depending on when that's done, I should be done FREDing the following summer (2010). I'm not going to say excpect a release late 2010, but that's my best estamite, assuming all goes well.

 
Re: A total-conversion WIP. updated May 16
What about Scooby_Doo's simple texturing tutorial? It's in the stickies of this board.