Author Topic: An oddity..previously working textures now fubar???  (Read 6716 times)

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Offline TrashMan

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An oddity..previously working textures now fubar???
I have no idea what's causing this...The shiphull set of textures I'm using for many of my ships is now behaving oddly.

shiphull2.pcx and shiphull2.dds (whiteish) seem to work fine..as well as shiphull4 (light blue)

shiphull3 and shiphull 5 (black and dark blue) are invisibe in the game. in modeview the pcs show up fine.
I checked the pcx files out - all are 512x512, all are 256 color, 8 bit files. All were made out of shiphull.pcx in the first place.

They were working normally before, and I havn't TOUCHED either the models or the textures (aside from adding the dds version).

Now I tried deleting the .ibx from the cash, removing all .pcx and leaving only dds and vice-versa, but nothing seems to work.. :wtf:
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Offline karajorma

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Re: An oddity..previously working textures now fubar???
What happens if you replace shiphull3 with a copy of shiphull2?

That will at least narrow it down to texture file or model/mission.
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Offline TrashMan

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Re: An oddity..previously working textures now fubar???
still nothing...strangeness...I haven't TOUCHED the model (Archangel Mk2)
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Offline karajorma

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Re: An oddity..previously working textures now fubar???
Have you done any texture replacements on the ship? What happens if it's a new mission?
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Offline Snail

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Re: An oddity..previously working textures now fubar???
May be a one off... And 'oddity'

Have you tried a reboot?

 

Offline TrashMan

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Re: An oddity..previously working textures now fubar???
Well in a "old" mission the ship appears wiht those textures missing.

I havn't tried in a new one..PCS and MView 32 don't seem to have a problem with the textures... FRED also has no problem with textures...

EDIT:
And given that I posted this problem 2 days ago, Yes I have re-started the computer.
« Last Edit: July 07, 2007, 05:07:54 pm by TrashMan »
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Offline Snail

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Re: An oddity..previously working textures now fubar???
Have you tried restarting your computer?

 

Offline TrashMan

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Re: An oddity..previously working textures now fubar???
yes..I have tried playing with the various launcher flag - specula,r glowmaps, tga, jpg, everything - nothing seems to have any effect on the texture..
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Offline Shade

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Re: An oddity..previously working textures now fubar???
Try clearing out the cache directory (\data\cache).
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Offline TrashMan

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Re: An oddity..previously working textures now fubar???
Allready removed the aarcy.ibx (or whatever the file is)...Nope...This is getting redicolous...
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Offline karajorma

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Re: An oddity..previously working textures now fubar???
Run the debug build and then look at the log to see if the texture is mentioned.
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Offline TrashMan

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Re: An oddity..previously working textures now fubar???
Well I get a ton uf useless error on startup (ballistic primaries, cna't find half hte weapons like the Keyser..who the hell writes this debugger when it's bugged to hell itself!

hat I DO get in Tech room when I open up Arhchy:

Assert: (header.pixel_depth == 16) || (header.pixel_depth == 24) || (header.pixel_depth == 32)
File: J:\src\cvs\fs2_open_3_6_9.final\code\TgaUtils\TgaUtils.cpp
Line: 558
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    gr_d3d_bm_load()    gr_bm_load()    bm_load()    model_load_texture()    read_model_file()    model_load()    techroom_select_new_entry()    techroom_do_frame()    game_do_state()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------



Assert: be->handle == handle
File: J:\src\cvs\fs2_open_3_6_9.final\code\Bmpman\BmpMan.cpp
Line: 2652
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    model_page_out_texture_info()    model_page_out_textures()    model_unload()    model_free_all()    doexit()    exit()    WinAssert()    targa_read_header()    gr_d3d_bm_load()    gr_bm_load()    bm_load()    model_load_texture()    read_model_file()    model_load()    techroom_select_new_entry()------------------------------------------------------------------

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Offline karajorma

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Re: An oddity..previously working textures now fubar???
Quote
Assert: (header.pixel_depth == 16) || (header.pixel_depth == 24) || (header.pixel_depth == 32)

Well that's interesting. Your image is apparently neither 16, 24 or 32 bit. So the engine is ignoring it. Double check the image.
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Offline Wanderer

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Re: An oddity..previously working textures now fubar???
Well I get a ton uf useless error on startup (ballistic primaries, cna't find half hte weapons like the Keyser..who the hell writes this debugger when it's bugged to hell itself!

Trashman.. NONE of those errors/warnings are useless. Each and every one of them is triggered by an error or outdated syntax (=modders error) that may cause missions to malfunction (missing weapons etc) or game to CTD. It should be any self-respecting modders responsibility to fix the issues.
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Offline karajorma

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Re: An oddity..previously working textures now fubar???
I've given up telling him that.

If he wants to put out a bug-ridden mod, let him.
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Offline TrashMan

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Re: An oddity..previously working textures now fubar???
Don't you think I havn't read the errors and looked htem up?

It tells me that ship havn't the ballistic capacticy set...which they do.. I tested them in game.

Then it tells me that the "ballistic primaries" flag is no longer needed...but if I remove it then it telsl me the ships arent enabled for primaries.

It tells me it can't find hte weapon named Synaptic or Keyser...and I'm playing mission with those weapons..

things is I don't know if it's an error or how to fix it..
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Offline karajorma

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Re: An oddity..previously working textures now fubar???
Then post the error and the relevant section of the table and we can try to fix it.
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Offline Wanderer

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Re: An oddity..previously working textures now fubar???
Quote from: TrashMan
It tells me that ship havn't the ballistic capacticy set...which they do.. I tested them in game.
Ballistic capacity defaults to 1 if the proper values have been left out so the game warns the modder of this. Check if the ships in question have properly defined capacities

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Offline Bobboau

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Re: An oddity..previously working textures now fubar???
even when it finds an error it still tries to find some way to run, so if it ends up on an end user's machine it won't be a complete failure, but it's still not working the way it should.

now the missing weapons, is it making mention of a ship? it's well within posability that there is some extremely minor spelling error in a compatibility or default loadout. I know I've had to stare at a few of those my self. for example, spelling "Kayser" as "Keyser", you'd probly not even notice the second letter is an 'e' when it should be an 'a' even if you stared at it for a few minutes.
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Offline TrashMan

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Re: An oddity..previously working textures now fubar???
Warning: Weapon explosion 'ExpMissileHit2' does not have an LOD0 anim!
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1192
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------





Warning: $Rearm Rate for ballistic primary Vindicator II not specified.  Defaulting to 100...

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 2568
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Bogus string in weapon flags: fire down normals

File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1605
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Primary bank capacities have not been completely specified for ship class GTF Ares... fix this!!
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 3351
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------



Warning: Use of 'ballistic primaries' flag for ship 'GTF Ares' - this flag is no longer needed.
File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 3662
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Unable to find WEAPON_LIST_TYPE string "Synaptic"
in ship: @GTB Athena MK2's secondary dogfight banks.

File:J:\src\cvs\fs2_open_3_6_9.final\code\Parse\PARSELO.CPP
Line: 2451
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_ship()    parse_shiptbl()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------


Warning: Pbank capacity specified for non-ballistic-primary-enabled ship GTF Ares.
Resetting capacities to 0.

File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 4822
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816d4f()
------------------------------------------------------------------
Nobody dies as a virgin - the life ****s us all!

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