Author Topic: "No fighter/Bomber" flag for missiles? or something like?  (Read 1691 times)

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Offline ShivanSpS

  • 210
"No fighter/Bomber" flag for missiles? or something like?
Hi, i have a missile than i whant to be used against everything EXCEPT Fighters and bombers, i cant use "bomb" flag because the AI does not uses it against freighters, for example... any ideas?

Quote
$Name:               Phoenix IV
+Title:               GTM-2 Phoenix IV
+Description:
Special Issue
Anti-Freighter Missile
Slow Target Lock
$end_multi_text
+Tech Anim: dmissile
+Tech Description:
Is old and slow, but yet the most powerful missile in the GTA arsenal, ideal to shoot down Freighters and smaller cruisers, is also usefull to take out turrets, is used by the Athenas Bombers.
$end_multi_text
$Model File:         Disruptor.pof
$Mass:               20.0
$Velocity:            55.0
$Fire Wait:            10.0
$Damage:            430                  ;; damage applied when within inner radius
$Blast Force:         200.0
$Inner Radius:         20.0               ;; radius at which damage is full (0 for impact only)
$Outer Radius:         50.0               ;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:      100                  ;; velocity of shockwave.  0 for none.
$Armor Factor:         1.0
$Shield Factor:      0.5
$Subsystem Factor:   0.8
$Lifetime:            30.0
$Energy Consumed:      0.0               ;; Energy used when fired
$Cargo Size:         8.0               ;; Amount of space taken up in weapon cargo
$Homing:            YES
   ;; the following indented fields are only required when $Homing is YES
   +Type:            ASPECT            ;; Legal: HEAT, ASPECT
   +Turn Time:         2.0
   +Min Lock Time:   4.5               ;; Minimum lock time (in seconds)
   +Lock Pixels/Sec:   50                  ;; Pixels moved per sec while locking
   +Catch-up Pixels/Sec:100            ;; Pixels moved per sec while catching up
   +Catch-up Penalty:   30               ;; Extra pixels to move after catching up
$LaunchSnd:            96                  ;; The sound it makes when fired
$ImpactSnd:             88                  ;; The sound it makes when it hits something
$FlyBySnd:            -1
$Rearm Rate:         0.5            ;; number of missiles/sec that are rearmed
$Flags:               ( "player allowed" "Huge" "in tech database" )
$Trail:                              ;; Trail cannot be set if Exhaust is set
   +Start Width:      0.25                  ;; Width of trail nearest missile
   +End Width:      1.0                  ;; Width of trail before it "evaporates"
   +Start Alpha:   1.0
   +End Alpha:      0.0
   +Max Life:            0.3                  ;; how many seconds before trail disappears
   +Bitmap:         MissileTrail04         ;; Bitmap used to draw trail
$Icon:               icon_dmissile
$Anim:               dmissile
$Impact Explosion:   ExpMissileHit1
$Impact Explosion Radius:   9.0

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
    • Minecraft
Re: "No fighter/Bomber" flag for missiles? or something like?
That "Huge" flag should do it.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: "No fighter/Bomber" flag for missiles? or something like?
Bomber+ will work against everything but fighters.  Of course, you need to enable an ai_profiles flag for it to work properly.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: "No fighter/Bomber" flag for missiles? or something like?
Of course, you need to enable an ai_profiles flag for it to work properly.

Eh? The stock Treb uses Bomber+?

 

Offline ShivanSpS

  • 210
Re: "No fighter/Bomber" flag for missiles? or something like?
Using both "Huge" and "bomb" apear to be working fine, except for anything which a "fighter" "bomber" "transport" or "cargo" flag.

The fighter,bomber and cargo ones are just fine... but the transport... grr im using the transport and freighter flags at once for Satis...

i think it will be better if i removed the transport flag of the satis and thats it.
« Last Edit: July 08, 2007, 05:57:39 pm by ShivanSpS »