Author Topic: How would you "Describe" FreeSpace 1 and 2?  (Read 7850 times)

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How would you "Describe" FreeSpace 1 and 2?
I have a friend who LOVES the game Freelancer, and I'm going to try and introduce him to FreeSpace 1 and 2. Can someone please help me describe the games in detail so i can give him a bit more understanding of it?

Thanks very much!

:)

 

Offline blackhole

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Re: How would you "Describe" FreeSpace 1 and 2?
I am a freelancer veteran, having played the game for 5 years and explored ever nook and cranny, as well as modded the crap out of the game, so i can first tell your friend that he will most likely love freespace 2. The second thing i'd tell him is that its completely different than freelancer. Freespace 2 is mission based, meaning you can't go out and do whatever you want, your dead set on a single campaign route. Surprisingly (at least, to freelancer players), this will not degrade the gaming experience. It lets freespace 2 give you a storyline experience like no other space sim has. The other important difference is that combat is waaaaay different. You still go around shooting people, you still have a targeting system (and it functions similar to freelancer's), but your in first person mode and its quite realistic, unlike Freelancer's rather fantasy version of fighting.

The third difference is that Capships are no longer celestial ornaments, they are very, very important, probably more important than you. Commanding your squadmates is almost the only way to get things done, and trying to do everything yourself, like you do in freelancer, is just going to get you killed. There's no real upgrading ships, you just get better ships as the game goes along, and all the missions are tweaked based on that.

Thats a description of freespace 2 direct from a freelancer.

Freelancer, by the way, kicks f***ing ass. :D

 

Offline Cobra

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Re: How would you "Describe" FreeSpace 1 and 2?
Everything after your first paragraph and the capship deal is a load of bull****. I never give my wingmen orders unless the situation is really desperate, I basically leave my men all on autonomous mode.

Freelancer sucked, by the way. :P

---

Freespace 2 is a user-friendly game, easy to get used to, fun to play, and the sequel to one of the best games ever. Also easily modified. It even has a mission editor that's really simple, and the mission designers at Volition used it!

---

Something like that. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline castor

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Re: How would you "Describe" FreeSpace 1 and 2?
I never give my wingmen orders unless the situation is really desperate, I basically leave my men all on autonomous mode.
:wtf: Even on hard/insane?

Anyways, there are loads of FS reviews out there. Why not show some of those to your friend, FreespaceDamo?

 

Offline Snail

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Re: How would you "Describe" FreeSpace 1 and 2?
c-3-9.
Then all of them die. I go in and finish the enemy off.

or

c-3-1
On every target systematically

or

c-3-8
Kill everything with Trebs.

 

Offline GenericCorvette

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Re: How would you "Describe" FreeSpace 1 and 2?
For your inconvenience, I have broken this up into incomprehensible sentences mixed to form a bunch of  paragraphs.

Taking down an enemy fighter is much quicker in FreeSpace 2 because you don't have to shoot him eight hundred times. Because you are not Superman, bringing down a large capital ship actually requires bombers with torpedoes and/or friendly capital ship support. Supporting friendly capships in the battle against an enemy capship requires you to take out the enemy bombers before they can launch their payload or destroying the enemy capital ship's heavy armaments. The weapons you use tend not to have powered-up clones labeled with a number higher than the next weakest weapon in the set. The weapons capital ships use include gigantic photon beam cannons for turning other capital ships to slag. Getting hit by a stray beam is a great way to commit suicide.

Combat situations with capital ships are not actually limited to the following:
1: A battle where the forward cannon or one or more smaller capital ships completely demolishes a larger ship. (Where have I seen this before? Oh right, Captain Marcus Walker vs. Battleship Unity. The Rheinland gunboats vs Battleship Harmony, although you can actually save the Harmony and watch it magically disappear as soon as the mission is over.)
2: A battle where a bunch of fighters smash a capital ship, and usually, its escort as well. (The first actual battle you see in the game starts with a bunch of Order fighters destroying the Donau with only a few Javelins. Freeport 7 is a station, so it doesn't count even though it's the first thing that blows up. Later on, the Rheinland and Kusari fleets end up being beaten by bunches of fighters a bit too easily.)

Asteroids are no longer non-moving ultra-invincible blocks whose main goal is to pester people who keep bouncing into them (I hate the goddamn Badlands). They are now large and easy to destroy lumps that tend to fly into whatever you're protecting and cause serious damage if you don't stop them.

There are masses of downloadable content. Among the downloadable content includes new campaigns and missions so you don't have to fly your Modded Uber Ultra Killer Mega Retrofitted Ship of Doom 3000™ through the exact same missions every time. The FreeSpace 2 MediaVPs should be installed before you even play, because it makes the game look real pretty.
:|

 

Offline TrashMan

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Re: How would you "Describe" FreeSpace 1 and 2?
Nicely said...

FS2 capships (especially some) will chew you up and spit you out if you go all Rambo on them.

B.t.w. - Freelancer rocks, FS2 rocks even harder...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline jambo

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Re: How would you "Describe" FreeSpace 1 and 2?
With one word: Perfection

 
Re: How would you "Describe" FreeSpace 1 and 2?
put it this way

FreeSpace2>Freelancer

both good, FS2 is better

 

Offline Snail

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Re: How would you "Describe" FreeSpace 1 and 2?

 

Offline blackhole

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Re: How would you "Describe" FreeSpace 1 and 2?
Saying FS2 is better then freelancer isn't going to convince them to play. The 2 games are almost incomparable. Sure, they're both spacesims, but the gameplay, storyline progression, and general feel are completely and totally different. The only 2 things they have in common is a targetting system and the fact that you shoot people in spaceships.

 

Offline Cobra

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Re: How would you "Describe" FreeSpace 1 and 2?
I never give my wingmen orders unless the situation is really desperate, I basically leave my men all on autonomous mode.
:wtf: Even on hard/insane?

Yeah, that was how I played FS1 when I beat it on Insane. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Sir T

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Re: How would you "Describe" FreeSpace 1 and 2?
Playing through a Mission in Derelict last Night Iwas running around like a maniac. Friendly corvette against 3 cruisers. I skimming along the hull on the other side to the cruisers and then swooping to take down some bombers that were coming in. One of the cruiser raced its main beam along the corvette and the edge of that beam spilled over into empty space before shutting down.

Unfortunately, empty space contained me. For approximately 0.01 seconds. Then it contained a cloud of gas. Thats how significant you are. sometimes you can die and its not your fault. That said you have to make strategic decisions all the time and direct your wingmates around. Fortunately the tools to do that are excellent in the game. Even leaving your wingmen on auto is a strategic desision.

Freespace has no "elite" type trading content, but in all other ways it is far better. you ill probably need a joystick to play. Of and tell them to run FS1 or the updatred FS1 mod for SCP as  they will probably find that more familiar to them as freelancer pilots.

Only problem with the game is it over reliance on missiles but that seemed to have been corrected in the games I am having now as the AI countermeasures now actually seem to work. Yey.

Freespace SCP combat in action http://www.youtube.com/watch?v=-6VhyMzu12c
« Last Edit: July 08, 2007, 02:21:36 pm by Sir T »

 

Offline Unknown Target

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Re: How would you "Describe" FreeSpace 1 and 2?
Freespace 2 is the best space combat sim ever made. That's what I tell everyone.

 

Offline Hades

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Re: How would you "Describe" FreeSpace 1 and 2?
Youll probably need a joystick to play

Thats BS  :P You c an play with mouse and loystick.But since he plays freelancer He will be more used to mouse.

Oh yea heres a tip to tell him...Don't try to kill a Corvette or any thing bigger in a fighter. ;7 :lol:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: How would you "Describe" FreeSpace 1 and 2?
doesnt Freespace have an actualy fight sim engine?

 

Offline colecampbell666

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Re: How would you "Describe" FreeSpace 1 and 2?
After playing with an Evo Force, an awesome joystick, the mouse was really easy to use (some Logitech mouse with a million buttons)

[cough]Logitech joysticks suck :ick:[/cough]
Gettin' back to dodgin' lasers.

 

Offline Unknown Target

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Re: How would you "Describe" FreeSpace 1 and 2?
doesnt Freespace have an actualy fight sim engine?

No? :wtf: Where would you get something like that?

 
Re: How would you "Describe" FreeSpace 1 and 2?
i dont know, i think i read it somewhere around here, long time ago. maybe i'm getting it confused with a different game.

 

Offline Unknown Target

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Re: How would you "Describe" FreeSpace 1 and 2?
Probably Starshatter.