Author Topic: Moving parts  (Read 1533 times)

0 Members and 1 Guest are viewing this topic.

I was wondering if anyone knows how to create moving parts, such as those on the shivan comm nodes? are there programs capable of doing it?


 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Moving parts are SUBOBJECTS....usualy rotating..you jsut place it like you do any other subobject (pay attention where you put the axis) and then in PCS, once you convert it to pof, set that specific object to rotate areound a specific axis...

EXAMPLE:
Let's say we want to make a sattelite dish rotating subobject
in the subobject section of PCS you put this in the properties sub-section:

$special=subsystem
$fov=360
$name=Radar Dish         <---- display name
$rotate=3                       <---- how long it takes for it to make a full circle


you also set the Movement Type (Rotation Around Axis)  and Movement Axis ( Y axis or whatever axis you want it to rotate around)
« Last Edit: July 16, 2007, 06:35:57 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Moving parts are SUBOBJECTS....usualy rotating..you jsut place it like you do any other subobject (pay attention where you put the axis) and then in PCS, once you convert it to pof, set that specific object to rotate areound a specific axis...

EXAMPLE:
Let's say we want to make a sattelite dish rotating subobject
in the subobject section of PCS you put this in the properties sub-section:

$special=subsystem
$fov=360
$name=Radar Dish         <---- display name
$rotate=3                       <---- how long it takes for it to make a full circle


you also set the Movement Type (Rotation Around Axis)  and Movement Axis ( Y axis or whatever axis you want it to rotate around)

And this can be done with 3DS Max 8 , yes?

 

Offline Tempest

  • 28
  • The Star Wars Conversion
    • The Fate of the Galaxy - SWC
It's not "done" in 3DS max - it's set in the POF. You simply make it a different object, and set its center where you want the center of rotation to be.

Make sure it's some sort of useless object, and not something with firepoints - the firepoints won't move with it.

Just make sure it's two objects when going into PCS.
"... and the klingons also were the soviet's space program. i mean can you really believe that a bunch of communist farmers can make rockets like that?"
-Axem

My photobucket: with all my shiny new stuff on it! http://s118.photobucket.com/albums/o116/Tempest_77/

  

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
That sucks... I was gonna have DS9 do a very slow rotation for the hell of it. ;)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
can be done with subobject props, animation code, or script. simple with one moving part, really ****ing hard with 20 or so moving parts.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN