Author Topic: MediaVPs Stability  (Read 13282 times)

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Offline Snail

  • SC 5
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All of our HTL models are great. They're a hundred times more beautiful than the original models, and the detail is stunning. They're beautiful, and I can't disagree with that. However, something has been bothering me for a long time, ever since I downloaded the mv_models pack. Again, they were beautiful, but the thing that bothers me is - they're not stable.

Some of them aren't completely stable and cause problems with fly-through faces, hidden turrets, mesh errors, holes, I can go on for a while. I would compile a list of the offending models, but I don't have the time, at least not today.

What I request is, before anything goes into the MediaVPs, is that it is thoroughly checked for problems, fixed, etc. I don't mind having buggy models in mods too much, but the MediaVPs are an 'official patch' to FS2Open, and if it has bugs in it, then it's as if the official game has bugs in it.

Now, you may be thinking, "shouldn't this be called 'Models Stability?'" Well my answer to that is, not only the models, but also other aspects of the MediaVPs

~Snail, the great lord of the gastropods and molluscs.

 

Offline BrotherBryon

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I think DaBrain and a few others are all ready working on that.
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Offline Topgun

  • 210
I thought it had to do with bad collision detection. guess not.

 

Offline Tempest

  • 28
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    • The Fate of the Galaxy - SWC
No, it's the fault of the models, not the code. For some of the models, however, making a new collision...thing to make it more stable should be easily accomplished with a simple re-save in the more recent PCS2 builds.

And, as BrotherByron has said, this is already underway. I know that the Aten irritates me with it's weapon collision problems, the Apollo has holes in the back (okay, it's not in the mediavps,eh) I can't recall any big problems with most of the models, though. There are some shine map problems, with the medusa and triton, but I can live with those until the next mediavp release.

What other aspects of the mediavps are unstable? I can't think of any.
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Offline CP5670

  • Dr. Evil
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I don't think I have run into these collision issues. Not that I can remember, anyway.

The main problem I have is the lack of insignia data on pretty much all of the current fighter models. That really needs to be added in with the next release.

 
IDK if this has much to do with this or not, but I notice, I think it's the glowmaps, are a bit buggy for me.  For example, engine glows, or the lights on the side of a diemos (sp) change from visible to invisible and back in sort of a diagnal scanning pattern as my viewpoint changes until I get really close to them.  I can take some pics if you like.
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Offline Kazan

  • PCS2 Wizard
  • 212
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do not use PCS2 for production models unto 2.0 final.. unstable should never be used for stable - for example i just found a corruption-inducing bug in PCS2
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the models in tbp are especially buggy to me. I don't know what the minbari cruisers look like, but it seems to me half of the entire ships are missing since some of the parts of it are floating unattached to the rest of the ship.
Fun while it lasted.

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Offline Shade

  • 211
Sounds to me like you might've forgotten to enable -jpgtga in the launcher.
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i guess i did. oh well  :rolleyes:
Fun while it lasted.

Then bitter.

 

Offline Goober5000

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I don't think I have run into these collision issues. Not that I can remember, anyway.

:wtf: You don't remember the Serapis problem in mission 15 of PI?

 

Offline CP5670

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That was only a problem with that particular Serapis, not the original one in the media VPs. I think re-saving that model in Modelview had somehow messed up the BSP data.

 
Quote
. I did want this version to be fairly stable - I went through every single ship with the lab, in a debug build, so hopefully I got all those annoying debug build errors.

They actually did test it, but not on the points you stated...

I think that kind of testing is the modelers responsibility.

 

Offline CP5670

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Never mind what I said before. I think I just ran into this collision problem with the Satis. It seems to have huge "holes" on the sides and is almost impossible to destroy from those angles.

 

Offline Snail

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Hmm... Try the Ares... Taristin made botht he Satis and the Ares so the Ares may have rats on it.

 

Offline TrashMan

  • T-tower Avenger. srsly.
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I noticed a few glitches too...collision detection doesn't allways work right...The stasis for instance...some parts just dont' seem to register being hit (the very rear)
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Offline Snail

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Interesting, a few of Taristin's models are a bit glitchy. They may need checking.

 

Offline Snail

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Sorry to bump this old topic, but I have another gripe about the high poly models... Some of them don't have the destroyed turret/subsystem submodels, so when you destroy a turret, it just disappears. Could someone go through those models and give them destroyed submodels?

I hope I'm not pissing off anyone here. :nervous:

 

Offline TrashMan

  • T-tower Avenger. srsly.
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It might help if you specified WHICH models ya know  :D
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Offline Snail

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Okay. All of them, except for:

SCv Moloch, GTCv Deimos, GVCv Sobek.

Pretty much ALL of the others have no destroyed submodels.