Author Topic: 3 Terrors reborn (WIP)*  (Read 6841 times)

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Offline Janos

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Re: 3 Terrors reborn (WIP)*
The Lightbringer would make a rather dandy small capital ship.
lol wtf

 

Offline Hades

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Re: 3 Terrors reborn (WIP)*
Thats what i said. :P
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Snail

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Re: 3 Terrors reborn (WIP)*
The Lightbringer would make a rather dandy small capital ship.

I thought the legendary Janos would have something weird to say, but nooo, he had to say something sane.

 

Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
I just tested the current Thunderbolt mesh in-game (to get a feeling for scale and to get all the POF data ready when I finally finish it).
Now this is just a test - I plan to give this thing a proper texture..

Can anyone tell me how to get the gattling gun to spin when I press fire? I wrote it down but lost that paper.. (the gat gun is a subobject)
Nobody dies as a virgin - the life ****s us all!

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Offline Getter Robo G

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Re: 3 Terrors reborn (WIP)*
Heh he, couldn't tell you exactly, but all the gat guns you see on the models I posted in the last 6 months have gat guns auto placed by the Nukemod...

I make a firing point and the table places them on the pof everywhere that certain entry has the gat gun for a primary. That's why you see the machine guns on top of other weapons that were already on the models (oops!)

There is a second or two delay in firing but it starts to rotate FIRST!!! ;)

Have you looked at the nuke mod tables for weapon data?

(incidently I want your Hog for a Zero Hour mod, cool? Future Earth forces versus undecided alien threat - Good use for a lot of Aldo/Nuke model dump ships.)
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Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
Cool..


Hm.. IIRC, I think you have a specific code you have to put either in the subobject pof data or in the ship tables... but I cna't find it... :sigh:

EDIT - can someone post here the needed code for that? I don't want ot DL the whole nukemod just for a few lines of code....
« Last Edit: July 21, 2007, 06:13:55 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline --Steve-O--

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Re: 3 Terrors reborn (WIP)*
these are straight out of Nukes mod. i dont know if he used a script.tbl to make it all work, to be honest i havn't played with any of these wonderful toys yet. hopefully he wont get mad at this post....right? :nervous:

--------------------------------------------------------------------------------------------

the first and last $entries are there to provide reference as to where
they go in the table


---Primary weapon table entry---
$end_multi_text
$Tech model:         your tech room gun here.pof
$Model File:         your gun projectile here.pof
$External Model File:      your in game gun on ship.pof
$Submodel Rotation Speed:   52.36      ;radians per second = ((1/firewait)/#barrels)*pi
$Submodel Rotation Acceleration: 50
$Mass:            0.1



animation code for subobjects in this case a door, i dont know if thats what you are looking for exactly but its there if you need it.

---ship table entry---
$Subsystem:            bdoor1,10,2
   +untargetable
   $animation:         triggered
   $type:         secondary_bank
   +sub_type:         1
   +delay:         0
   +relative_angle:      0,0,-60
   +velocity:         0,0,4000
   +acceleration:      0,0,80
   +time:         5000




---GUN MODEL POF CODING---
model Name: subobject name
movement type: rotation
movement axis: Z axis
properties: $gun_rotation

---SUBOBJECT POF CODING---
Model Name: submodel whatever
movement type: around axis
movement axis: whatever axis your submodel rotates on.
$special=subsystem
$name=submodel whatever
$triggered:


"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
He actualy uses a separate pof model for hte gun?????  :wtf:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline --Steve-O--

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Re: 3 Terrors reborn (WIP)*
yes sir. a POF for the ship, and a POF for the gun. it looks like its the table entries that ties them together. i also missed an important part in the ships.tbl entry for your fighter, it contains the Show weapon model coding.

$Allowed PBanks:         ( "gun" )
$Allowed Dogfight PBanks:                   ( "gun" )
$Default PBanks:         ( "gun" "gun" "gun" )
$Pbank Capacity:         ( 120,120,120 )
$Show Primary Models:      ( yes yes yes )     
$Allowed SBanks:         ( "missile" "missile" )
$Allowed Dogfight SBanks:                   ( "missile" "missile" )
$Default SBanks:         ( "missile" "missile" )
$SBank Capacity:         ( 40,4 )
$Show Secondary Models:      ( no no )
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

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Re: 3 Terrors reborn (WIP)*
now that im re reading all this stuff i just posted its starting to open up a whole new can of worms over here. im going to have to try this!
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline --Steve-O--

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Re: 3 Terrors reborn (WIP)*
also reguarding the models themselves, it looks like the gun models use the firing points on the ship model in conjunction the the gunmodels axis position to place the gun while ingame. so if you want to just show a barrel the axis would go at the tail end of the barrel and the firing point would be butted up against the ship models mount for said gun. whole gun models would require a little finess with these two variable to position it right. muzzel flashes can be positioned using like the blob offset varible in the muzzel flash table, or TBM.
OK i think that is every thing i found. i'll keep posting if i find more out. nukes ships and weapon tweaks are a work of art man.
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
This is so...strange....why can't something like this be made without a new .pof? Just with a separate subobject (subsystem)??
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Woolie Wool

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Re: 3 Terrors reborn (WIP)*
Because the animation code doesn't work like that. The weapon itself must be a POF.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
Hmm...I think I'll wait to hear more about it.. Can't belive that this is the only way...too retarded...

The game can allready rotate subobjects, there must be a way to triger it... If not, then I'll just make the damn gun to allways spin. :doubt:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Getter Robo G

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Re: 3 Terrors reborn (WIP)*
stupid question... Can't you do it with a sexp as soem sort of trigger??? *runs*

And, don't be lazy. Nukemod is worth having so just DL it already...  :D

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
I didn't say it isn't worth it..I'm sure nukemod is great...I just don't have time to experiment with it ATM.
I got my own campaign, so I have to do models, missions nad everything else.
And Im helipng out 3-4 other projects out there.
And FS2 isn't the only game I'm modding (BOTF2 and EV:Nova nad whatever I feel like modding) and sometimes I just want to relax and play something on-line (Allegiance, Tremulus, C&C 3). Not to mention I have 2 essays to write...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
Allright then. I'll use another pof :doubt:

But how does one go about positioning the thing?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Solatar

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Re: 3 Terrors reborn (WIP)*
Doesn't the weapon .pof just get stuck on the firing point?

 

Offline TrashMan

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Re: 3 Terrors reborn (WIP)*
Does it? I don't know, that's why I'm asking....Hm..if the weapon gets stuck to the fire point...do the shots come out of the back of hte weapon then????
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Woolie Wool

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Re: 3 Terrors reborn (WIP)*
The weapon model is attached to the firing point.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta