Author Topic: Some Non-FS models  (Read 31986 times)

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Offline Aardwolf

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Here are some non-FreeSpace models I made recently (both of these two in under six total hours).

They are for a species I came up with called the Jovians. The Jovians are from Jupiter's moon, Europa, and they are originally an aquatic species that requires reverse-scuba technology to breathe outside of water or to travel in space.

They are one of the species for a game I plan to make which will be similar to my FS-TBSG, except with floating-point (decimal number) ship coordinates instead of a tiled map.



Jovian Cruiser (made first)



Jovian Fighter (made after the cruiser)



Unfortunately, after finishing these models (to their current state) I realized they lack engines, and in the case of the fighter, weapon banks.

Any suggestions for overcoming this hurdle would be appreciated.

Also, what Jovian ship should I make next? (Don't assume I'm going to do what popular demand dictates though, I just feel like getting some input now, but I might conclude that it is more important to start on something else)

 

Offline Aardwolf

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Isn't that just your HTL Zephyrus?

 

Offline Aardwolf

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No, you definitely just took that and redid some stuff on it. The window even says "HTL Zery" I mean come on.

 

Offline Aardwolf

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Well, I don't really know how to UV map either. I've done it, but the best thing I uv'd was the player fighter in my Astral Legend game. Even that wasn't great, and it's detail wasn't too high up there either.

 

Offline Aardwolf

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Here is another Jovian ship, this time a carrier. It feels less "inspired" to me than the first one did.  :sigh:


 

Offline Hades

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It looks nice. :nod: You should try to join a team like MT or Inferno.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Aardwolf

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Hmm... I just realized these models are way too complicated to be used for a game like the one I was thinking of, but since they have so many spikes and things they'd be hard to LOD.

 

Offline Raven2001

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Their not bad at all, although I dont like the fighter. Still I think their models still need more work, you have those areas that have that scaly details, and then other areas that seem too low poly, which creates a kind of discrepancy as a whole.

And they wouldnt be hard to LOD at all, just takes some time (but then again, what doesnt).
Id pump their polys a bit first, to make them look more current gen (graphics wise), and then move on to the rest
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline Snail

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You should try to join a team like MT or Inferno.

Neither of those projects are in any need of modellers.

 

Offline Aardwolf

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Here is a new one, this one a Terran Cruiser, spruced up from an older version of it which was very simple. The original was named Simple Cruiser, and this one is Simple Cruiser Adv.

 

Offline Unknown Target

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What you should really do is fix up those smoothing groups so it's easy to see where everything is :)

 

Offline NGTM-1R

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The Jovian models would not make bad Shivan ships, properly textured.
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Offline Mobius

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You should try to join a team like MT or Inferno.

Neither of those projects are in any need of modellers.

Are you sure? :wtf:

Remember that we need something...
The Lightblue Ribbon | Website

The Inferno Series: Inferno: Nostos - Inferno: Alliance
FSCRP Contributions: Deep Blood - Warzone
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

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Remember that we need something...

Like what?

 

Offline Hades

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They do kind of resemble Shivan ships.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Aardwolf

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Here's a more Terran-looking design, possibly for a game or something.


 

Offline Mobius

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Looks like a very heavily armed and armored Navy spacecraft from Colony Wars 1. An hybridisation of the Blizzard, the Typhoon and the Tornado. It could work fine as Snowstorm, predecessor of the Blizzard(though there are no pics of it...it's something like the Angel for the Valkyirie). I like it! :yes:

Remember that we need something...

Like what?

An heavy transport?
The Lightblue Ribbon | Website

The Inferno Series: Inferno: Nostos - Inferno: Alliance
FSCRP Contributions: Deep Blood - Warzone
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Colonol Dekker

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That looks like a sketch from the FS2 credits from the tech room, or the FS1 credits i cant remember...

Still pretty good though.

 

Offline Aardwolf

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This is a carrier model I made today:




It was drawn without looking at the original design, this sprite that I used (scaled down a bit) in my games HardPoint 2, HardPoint 3, Attack of the Flying Squirrels 5, and Nephosphere:


 

Offline Aardwolf

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The newest ship is the fighter, based on a sprite Turambar made for one of my older projects. It is magnified in the bottom of the image. The large ship on the right is a battleship (in the game I plan to use it in), featured as a 'missile frigate' in my recent game Contested Systems.