Shouldn't be difficult, it's only a matter of a triggered animation as I understand it, make the wings seperate objects, start them off at uproght position and apply the unfolding animation (something like a 120'/-120' rotation along Z) to each for for when the ship exits the Bay.
The downside of this, however, is you will have a ship that is naturally in a landing setup, you'd have to make them unfold their wings whenever they arrived from Hyperspace, which would look a bit odd.
I'm not up to date on the animation code itself, but I know that actual animation itself wouldn't be hard to set up, you'd need to tweak its behaviour a bit, however. It wouldn't be as complex as, say, an X-Wing because there are no firing points on the wings iirc.