Author Topic: How to add ships to FS2?  (Read 3409 times)

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Offline Hades

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Re: How to add ships to FS2?
I did what you just said.
I get this


Error: Can't open model file <ajax2.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


It cannot find the model.Were is the model located?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Snail

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Re: How to add ships to FS2?
Stop, Hades, wait.

I think his .tbm contains all of the ships.tbl info as well. We need to get rid of that first.

 
Re: How to add ships to FS2?
I did what snail asked me to with deleteing the extra data and just adding what was in the readme.
Same error. The .pcx files are in /data/maps and the .pof files are in /data/models.
Just don't give away the homeworld...

 
Re: How to add ships to FS2?
Anyone there?
Sorry for the bump, but this really is a problem for me.
Just don't give away the homeworld...

 

Offline Snail

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Re: How to add ships to FS2?
Is ajax2.pof in the models folder...? Sometimes people make typos in their table files and make it reference the wrong files.

 
Re: How to add ships to FS2?
The file that came was called
ajax.pof
and its in the data/models folder.
Should it be called ajax2.pof?
Just don't give away the homeworld...

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
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  • i wonder when my polycounts will exceed my iq
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Re: How to add ships to FS2?
Yes i think. :nod:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 
Re: How to add ships to FS2?
Woot!
It works! (atleast, in FRED, it does)
Haha. The dude who made this model should fix it.
Its the only model I can find thats 100% missiles.
Just don't give away the homeworld...

 
Re: How to add ships to FS2?
Wait wait.
Problem here.
Only the second-half of the turrets are functional in the weapons menu, and those weapons are lasers-only.
Its supposed to be a missile boat.
NO MISSILE TURRETS AT ALL.
Is there something else I should do?
Edit the .tbm info?
The mod also came witha  weapons.tbm/tbl file.
What should I rename that to?
And should the missile's .pof file be ajax2missile.pof?
I get no error messages, but this definitely is an error.
Just don't give away the homeworld...

 

Offline Snail

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Re: How to add ships to FS2?
What is inside the weapons.tbl file?

 

Offline Snail

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Re: How to add ships to FS2?
Tell you what. Just do this.

Download this zip. Then make a mod folder in your FS2 dir. Make a data folder within that mod folder. Unzip these into freespace2\mod\data Try it then.

 
Re: How to add ships to FS2?
That worked perfectly, Snail.
If I add another ship, I should just make names like
"hercules-shp.tbm" and "hercules-wpn.tbm"?
Just don't give away the homeworld...