Author Topic: How to add ships to FS2?  (Read 3410 times)

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How to add ships to FS2?
I was hoping to add a few ship mods. How many ships is the max and how many are there already?
I dont want to destroy my installation.
I added the table info to c://games/freespace2/ships/data/tables/ships.tbl
but now FRED wont show any ships at all except the ones in ships.tbl.
If I add it to freespace2/data/tables/ships.tbl, I get an error in FRED.
What do I do to add ships?
« Last Edit: July 28, 2007, 10:10:20 pm by foolfromhell »
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Re: How to add ships to FS2?
I'm mainly trying to add http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=45 and it asks me to add stome data to ships.tbl and weapons.tbl, but that crashes FRED.
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Offline Unknown Target

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Re: How to add ships to FS2?
Download VPViewer from www.descent-network.com.

Open up root.vp in FS2, open up tables, and extract ships.tbl and weapons.tbl to your data/tables directory. Open those up in notepad, and copy/paste the data for the ship into their respective files. Textures go into data/maps, models go into data/models.

 
Re: How to add ships to FS2?
There is no .vp
if there was a .vp, it would be much easier.
its like .pofs and some .pcxs.
Can you download it and tell me what to do?
Thanks.
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Offline karajorma

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Re: How to add ships to FS2?
For a start. Don't install to Data. You'll be back complaining that the mod broke FS2 by the end of the week.

http://homepage.ntlworld.com/karajorma/FAQ/installingmods.html#clean

Then create a shortcut for FRED and add -mod NameOfFolder (or maybe -mod NameofFolder, mediavps if you want to use them too) to it.

Then you'll want to create a table entry for the ship (or a .tbm if you're only adding a few ships). The wiki has details on that.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline jr2

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Re: How to add ships to FS2?
Don't forget -fredhtl ;)  And the quotes.

"C:\Games\FreeSpace2\FRED2_Open_3_6_9.exe" -fredhtl -mod modname

 
Re: How to add ships to FS2?
Could someone download the file and check its contents?
It has .pcxs and .POFs.
I tried everything.
Adding stuff to ships.tbm or weapons.tbm in the mod folder causes FRED to crash.

I also tried sticking the .PCX into Ajax/data/effects and the .POF into Ajax/data/models
Doesnt work.
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Offline karajorma

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Re: How to add ships to FS2?
Don't forget -fredhtl ;)

I didn't forget it so much as edit the code and remove it a couple of months ago. :D

From 3.6.10 we'll never have to remind people about that nonsense again.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Snail

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Re: How to add ships to FS2?
But the HTL fred messes up the grid and the axes and whatever and it really annoys me.

 

Offline Hades

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Re: How to add ships to FS2?
Evil HTL Fred.! :D
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline jr2

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Re: How to add ships to FS2?
Don't forget -fredhtl ;)

I didn't forget it so much as edit the code and remove it a couple of months ago. :D

From 3.6.10 we'll never have to remind people about that nonsense again.

I knew someone had fixed it... but I was also pretty sure it wasn't implemented yet.  :p  Thanks BTW... and did you also fix the problem Snail mentioned?

 

Offline karajorma

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Re: How to add ships to FS2?
But the HTL fred messes up the grid and the axes and whatever and it really annoys me.

Then use -nohtl and you can quite happily watch all your high poly models crash FRED on you. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Hades

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Re: How to add ships to FS2?
Thats not true.I can use Fred with HTL models without using -FredHTL. :nervous:
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline karajorma

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Re: How to add ships to FS2?
Well SOME of your high poly models then. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Snail

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Re: How to add ships to FS2?
Meh.

edit:
really pointless post, sorry. exactly what is screwing up the axes in HTL fred mode anyway?

 

Offline Snail

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Re: How to add ships to FS2?
rename ships.tbl

to

ships-shp.tbm

 
Re: How to add ships to FS2?
I did what you just said.
I get this


Error: Can't open model file <ajax2.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
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Offline Snail

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Re: How to add ships to FS2?
what is the contents of your ships-shp.tbm?

 
Re: How to add ships to FS2?
Its from the core.vp file, except I added teh GTCv Ajax's info in top of the Aeolus's entry.
No errors till I spawn an Ajax. Its on the list though.
What do I rename my weapons.tbm file to if thats the problem?
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Offline Snail

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Re: How to add ships to FS2?
Okay, start again.

Delete everything in ships-shp.tbm.

Then add ONLY the tabel info of the Ajax and add #Ship Classes at the beginning of the file, and #End at the end.