Damn and I was about to make a joke about having 30 Colossi and 50 Sathani to beat 2nd Great War, since you obviously have to have more of everything in a sequel.
This won't be a cliche 'super duper' everything. In fact, everything is not 'bigger' and more. The missiosn will feel a bit more intense, due to the speed and pace of it all, but yea i decided against calling it 3GW since it sounded a little cliche.
And the name 'Destruction' actually has 3 different meanings for this campaign. You'll figure them all out by the end.

Snail knows what im talking about (shhh dont reveal too much)
Just because they integrated shivan tech, doesn't mean its all about beam cannons. The discovery of Tachyon energy means that they've totally revamped GTVA cap ship warfare. the Terrans and Vasudans have different methods of warfare to give them both an indivdualistic feel, and also gives them an edge in battle when they fight in unison.
As some of you may know, Tachyon Energy is based on the theory that it can fire projectiles faster then the speed of light. Now because the new torpedoes fired from Terran ships are so heavy, they wont fire at the speed of light, but they will fire extremely fast, making them nigh-impossible to shoot down.
Vasudan ships use Tachyon energy to fire what would normally be a slow moving laser projectile at blindingly high speeds. The laser itself normally would not do much damage, but the extreme high speed at which it is fired makes it impact with great force.
All the remaining beam cannons that were left over from the GTVA have been used for the RBC's and Gunships.
Oh, and since Snail blew the whistle on the Subspace Cannon, i'll explain what that is.
Exerpt from Dr Ashen
"After Capella, the GTVA was left with an abundance of questions about how the Sathanas fleet blew up the Capella star, but we were also left with an abundance of data and scientific information. By using the theoretical energy designs, we were able to produce a weapon that utilises subspace energy into an unstable coherent beam. In practice, the beam is fired directly at an enemy warships engines and FORCES it to initiate its subspace drive. However, since the drive is not properly aligned and the ship not ready for the jump, the corridor it enters is unstable, and as a result, the entire ship would implode upon entry. This weapon was to be our answer to any future Juggernaut incursions."
The current team for
DESTRUCTION consists of:-
Myself (Plot/Storyline, mission scripting, voice acting, modelling)
{303}Shiv (Modelling, FRED'ing)
Hades (Modelling)
GenericCorvette (Audio, FRED'ing)
Snail (Part-time) (Plot/storyline, mission scripting)
Quite a team if you ask me. All very skilled blokes.

think i may be missing someone, but my memory sucks these days.