Author Topic: What's left to make?  (Read 33720 times)

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Offline akenbosch

  • Pretentious Noob
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  • doesent care about canon
a little mission to see whats better...AAA's or subachs

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Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline jr2

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@Trashman: wheres that ingame screesnhot of the plasma blob?

Can't install Starlancer again...methinks the CD is damaged or sumti'n....gah...

Y'know, the CD/DVD/Game/whatever Doctor works like a charm... I"ve used it many times.  :D

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
It does, although what it says about only doing the CD twice is bull. I did my PS2 007 Nightfire DVD 4 or 5 times and I got it to work in the end.
Gettin' back to dodgin' lasers.

 

Offline jr2

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Hmm, yeah, doing it twice is only for minor scratches (very minor).  But, on the plus side, even if you have to do it 10-20 times, it'll usually clean up the scratches unless:

a) It is a label-side scratch
b) It is a full-thickness (or that close to it) scratch

 

Offline Snail

  • SC 5
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  • Posts: ☂
a little mission to see whats better...AAA's or subachs

Can't be bothered to play. Which is better?

 

Offline colecampbell666

  • I See Dead Pictures
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  • Evolution and ascension.
I made a more polished, equal mission, with Aeoli, and the AAAfs were winning hands down. I set the time compression to 16x and watched them die, and with the time compression set, the Subach started to win. The AAAf was down to 25, the Subach at 47 when i set the compression ratio to 1x. The AAAf was destroyed when the Subach was at 2%.

In short: AAAf wins, hands down, but dont compress the time.
Gettin' back to dodgin' lasers.

 

Offline Snail

  • SC 5
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  • Posts: ☂
Maybe it's just me, but do beams become really inaccurate with time compression?

 
I always thought a post-Capella GTVA could really use something like a Moloch, only not as sucky.

The Derelict campaign is (I think) a beautiful illustration of the kind of problems that the GTVA would be dealing with, and a corvette-sized ship that can  carry two or three fighter wings is just about perfect for hunting pirates and smugglers. I'm thinking a bit bigger than a Deimos, maybe 3 dozen fighters, and one Bgreen for offensive armament instead of 4 Terslash.

I actually modeled and posted a heavy cruiser way way back in the Volitionwatch days. 400m, 3 heavy flak, 4 AAA beams, and miscellaneous light turrets. I can't find any sign of it now, but that was three or four hard-drive failures ago. Too bad, it was really pretty.

 

Offline AlphaOne

  • !!!!!!!!!!!!!!!
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what the GTVA needs is a battlecruiser specificlay designed for combating ships equal or bigger in size then it is! Something like the Aeoulous but a bit bigger and more powerfull!

And some god damn poket destroyers very powerfull good aaf defences adequate fighterbay for hunter killer missions.! 4 or 5 BG in a forward eteriro firing ark for ofensive duties!
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline Snail

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Why does the GTVA need GIGA SUPER JUGGERNAUTS when all it has to deal with is pirates? For the first 10 years all I'd build is a "cheaper" version of the Aeolus and maybe some other convoy escort cruisers.

  

Offline jr2

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y'know, actually, a lot of small ships would be preferable to one, big ship.  Say, if you sent 150 Leviathans after a Sath... :drevil:  The Sath might be able to get, what, one, maybe two of them down?

 

Offline AlphaOne

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Who said anythin about super uber juggs!

Just dedicated hunter killer warships massive and i do mean MASSIVE forward-exterior firing ark heavy beam coverage! Fast sleek agile good aaaf defences!

Also some sort of dedicated cruiser for combat nothing else just combat ! It would be designed to be able to take on anything equal in size and pose a very serious threat to corvettes and frigates.

Something like 600-700 m long a lot smaller the a corvette yet far larger then any cruiser!
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline Snail

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y'know, actually, a lot of small ships would be preferable to one, big ship.  Say, if you sent 150 Leviathans after a Sath... :drevil:  The Sath might be able to get, what, one, maybe two of them down?

Do the GTVA even have 150 Levys? Besides, the Sath would kill quite a few of them before going down. (it would turn, before you ask)

 

Offline AlphaOne

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what are you talking about?? It would take down what 5 maybe 10 of them tops! Even that is a high number! I mean come on we have 150 beams concentrated on one ****! Sure i know they scuk compared to the shivan one but still its 150 BEAMS!
Die shivan die!!
Then jumps into his apple stealth pie and goes of to war.What a brave lad....what a brave lad say the ladies in red.
 

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Offline Snail

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5-10 SGreens are NOTHING against a Sath.

 
what are you talking about?? It would take down what 5 maybe 10 of them tops! Even that is a high number! I mean come on we have 150 beams concentrated on one ****! Sure i know they scuk compared to the shivan one but still its 150 BEAMS!

Sathanas beams have 3400m longer range than an Sgreen does. In the time it takes for the Levs to cover that distance, it could kill allmost all of them. (4 BFReds = 4 dead Levs every 10 seconds x 340 seconds@10mps = 136 dead Levs.)

What, you didn't think the Sathanas was going to just LET you start the mission with it in the middle of a globe of Levs, did you?

 

Offline TrashMan

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The Sath would fire all 4 on one target (given the stupid AI) and you can allways have 75 levis come from one side and 75 from another...and when he starts shooting, the ones facing his beams jump out, leaving the 75 others to pummel it till they get back.

And you're assuming hte Levies won't jump in within the range of their guns...or that the Levis won't be waiting for a Sath, blockading the node
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
what are you talking about?? It would take down what 5 maybe 10 of them tops! Even that is a high number! I mean come on we have 150 beams concentrated on one ****! Sure i know they scuk compared to the shivan one but still its 150 BEAMS!


well, techincally, the game engine wouldn't be able to handle 150 beams, and before you say it, it's a game, consider the constraints of the engine. It's not RL.

 

Offline Mobius

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It would be stupid. How many cruisers are going to be destroyed? Every BFRed shot can wipe out a Leviathan.
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Offline TrashMan

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actually it's very effective... 50 cruisers can muster more firepower than than several destroyers.

Just count  - 50 beams, 50 fusion mortars and 600 lighter turrets (terana turret/aaf)

Not to mention the crew loss... how much is the MINIMAL crew complement for a Levi? You lose 20 of them and it's stil lless than a single Orion.

Also, they are fast so a few beams are very likely to miss and they can get into Saths blind spots far easier than a Orion..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!