Author Topic: TAG questions  (Read 1432 times)

0 Members and 1 Guest are viewing this topic.

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Q1: What is the difference between the 3 TAG levels (mentioned at a side node in TAG entry)?
Q2: Does TAG apply only to the target which has been hit by the missile or can it affect ships which are caught in the radius of "TAG shockwave"?


That is the bugger for which I'm doing this (yet untested missile!)
Code: [Select]
$Name: EWa
+Title: XSTR("TUM-29 Electronic Warfare Missile", -1)
+Description:
XSTR(
"Special Issue
New Development", -1)
$end_multi_text
+Tech Title: XSTR("TUM-29 Electronic Warfare Missile", -1)
+Tech Anim: Tech_EMP
+Tech Description:
XSTR(
"The Electronic Warfare Missile (short EWa) was developed by the Terran Union during the jump node crisis. Upon impact the EWa emitts a heavy EM-Pulse which is able to interefere with most electronic system aboard a fighter. The EWa's unique EM-Pulse more lasting than the one of the EMP Adv. and its energy signature illuminates a target for friendly capship.", -1)
$end_multi_text
$Model File: M-EWa.pof
$Mass: 20.0
$Velocity: 275.0
$Fire Wait: 2.0
$Damage: 45
$Blast Force: 20.0
$Inner Radius: 80.0
$Outer Radius: 300.0
$Shockwave Speed: 120.0
$Armor Factor: 1.0
$Shield Factor: 0.8
$Subsystem Factor: 0.5
$Lifetime: 5.0
$Energy Consumed: 0.0
$Cargo Size: 6.0
$Homing: YES
    +Type: ASPECT
    +Turn Time: 1.0
    +Min Lock Time: 2.0
    +Lock Pixels/Sec: 70
    +Catch-up Pixels/Sec: 100
    +Catch-up Penalty: 30
$LaunchSnd: 118
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 4.0
$Flags: ( "player allowed" "EMP")
$Trail:
    +Start Width: 0.25
    +End Width: 0.75
    +Start Alpha: 1.0
    +End Alpha: 0.0
    +Max Life: 1.5
    +Bitmap: MissileTrail02
$Icon: iconEMPulse
$Anim: ecm
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 10.0
$EMP Intensity: 375.0
$EMP Time: 30.0
$Tag: 2 15.0
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
The Wiki has info. Check "weapons.tbl"

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
that is the answer to question 1
thx

but question 2 is untouched and now I have a question 3:
Q3: Is there an effect connected with TAG level 3 now?
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Solatar

  • 211
Without actually referencing anything, something about subspace missiles comes to mind I think. In order for subspace missiles to function, however, you need to do some messing with ssm.tbl as well. See what the entry on ssm.tbl has in it, it may tell you that "in order to use, you must have the weapon set to tag level N"

  

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Is ssm.tbl subspace missile.tbl?
Gettin' back to dodgin' lasers.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
ya....in that table you define what missiles will be launched trough subspace!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Really? What is it?
Gettin' back to dodgin' lasers.

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
you define missles in it (WMcoolmon did it), and add the "ssm" field & and SSM flag too whatever weapon will call it.

its full of bugs though...

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954