Author Topic: Modding tools  (Read 1668 times)

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Hello all. I'm new to this whole modding thing. I was hoping someone could tell me where I should go to get started. I read a tutorial on Fighter construction on Freespace Watch, and Dl'd Blender, but some of the suggested download files are no longer active links. Are there any other files I should Download (There was some mention of a file conversion program that I would need and another program that would make ship data appear in-game). Also, does designing large ships use the same process?

Finally, is there a single place where I can download already designed custom content? Thanks for anyone's help!

 

Offline akenbosch

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hades-comine.com or here on HLP

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Vasudan Admiral

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You found the Fighter Creation guide thingie on FS Watch? Nice. :)

However, keep in mind that it doesn't actually teach very good modeling technique and (as you probably noticed from the dead links) is waaaay out of date now. It'll give you the most basic of basic ideas of the controls, but there's actually some really bad practices in there too. For example, the wings should have been mirrored rather than being made twice, and it shows no way to connect the wings to the fuselage.

It's also a really ugly design. ;)

If you want to get more up to date lessons, there are some very good introductory video tutorials on the blender website here:
http://blender.org/cms/Getting_started.400.0.html
I would highly recommend watching them to start you off because they give you a solid grasp of the concepts underlying the whole interface. (I watched them having worked with blender for years, and I still learned some new stuff. :D )

Anyway, aside from that I've written up a mini-tutorial here a while back which has a lot of helpful functionality instructions:
http://www.hard-light.net/forums/index.php/topic,42815.msg879403.html#msg879403

I am currently writing up a big tutorial that will cover the complete process of building, UV mapping, texturing, hierarchy setup, conversion and POF editing using only free programs. However, it's progressing slowly as I have so much to do already and so little free time in which to do it. :(

Other programs you should look into:
- The Gimp is a free 2D graphic editor that would be very helpful to learn, since you'd then be able to use it to draw all your ships textures yourself. http://www.gimp.org/
- Pof Constructor Suite 2 (PCS2) is a complete tool used for converting .COB files to the freespace model format .POF. It's currently in it's late beta stages of development, but it has full functionality as far as I have been able to tell.
Download it here: http://freespace.volitionwatch.com/blackwater/pcs2.zip
Report bugs with it here: http://ferrium.org/mantis/

So, where are you up to in terms of modding? Have you got a model (textured or not - doesn't matter at this early stage) you want to convert? If so, I can write up a guide on how to do that, but I'd recommend you have a reasonably solid grasp of Blender first. :)

Finally, if you have any questions or anything, just ask here or PM me and I'll try and sort it with you.

Oh - and as to your last two questions: Yeah, designing large ships involves a pretty similar process to building fighters. You just have a considerably larger polygon budget to work with. ;)
There's also a repository of existing custom content here: http://www.sectorgame.com/f2s/ and on the hades combine, but the latter is down at the moment.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline jr2

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Hmm.  Don't forget you can get 5 or 6 basic FS viewing / editing tools from the "Tools" section of Turey's Installer, link in my sig.  (Turey's installs the whole of FS2 + some mods, but you don't have to get them if you don't want.)

 
You found the Fighter Creation guide thingie on FS Watch? Nice. :)


So, where are you up to in terms of modding? Have you got a model (textured or not - doesn't matter at this early stage) you want to convert? If so, I can write up a guide on how to do that, but I'd recommend you have a reasonably solid grasp of Blender first. :)

Finally, if you have any questions or anything, just ask here or PM me and I'll try and sort it with you.

Oh - and as to your last two questions: Yeah, designing large ships involves a pretty similar process to building fighters. You just have a considerably larger polygon budget to work with. ;)
There's also a repository of existing custom content here: http://www.sectorgame.com/f2s/ and on the hades combine, but the latter is down at the moment.

Actually, I have nothing at the moment; Im starting from scratch. But, I'm experienced in the 3d world. I've never used Blender, but IIRC, it seems that any program that can write DXFs is acceptable (is this correct?) If so, there are other programs that I am very experienced with, I've designed buildings in 3d for presentation renderings. Concepts of 3d modeling programs are something I know pretty well, but I don't know the tehnical stuff; like how to get it into a format suitable for fs2, how to program turrets, how to add textures that will show up in game, or how to add data for the in-game pages.

Thanks a lot for all of the links, and I will be sure to PM you!

 

Offline Vasudan Admiral

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Oh, excellent then. :D

Well at this time there are two avenues to get models in-game. The first is via the POF exporter plugin for 3DS Max, and the second is to convert a truespace COB using PCS2. The latter is the far more flexible one in terms of models from other programs, so unless you already know/want to learn Max, PCS2 is the way to go.

What program do you have experience with currently, and what formats can it export/import? It may well be that you don't need to learn a whole new program to be able to get ships in-game. :)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 
Sorry I took so long to get back to you. busy.

I know Rhinoceros very well. Are you familiar with this program? It can export to 3dsmax.