Author Topic: Post Capella, would another Colossus be built?  (Read 41719 times)

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Offline Bob-san

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Re: Post Capella, would another Colossus be built?
The only problem I can see with such a hard node blockade weapon... what happens when a truly massive ship jumps in? The ship jumps in and goes "in" the ring, but the massive speed destroys the defense. Anyways--I think upgraded Mjolnirs (to include the missile banks they're supposed to have but don't) are the best bet for node blockades...
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Offline Mobius

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Re: Post Capella, would another Colossus be built?
No, ti's BETTER :p

And who can ensure us that the second Colossus would have a better weaponry? Only better reactor systems, not actually a better weaponry(I'm refering to beam cannons).

The only problem I can see with such a hard node blockade weapon... what happens when a truly massive ship jumps in? The ship jumps in and goes "in" the ring, but the massive speed destroys the defense. Anyways--I think upgraded Mjolnirs (to include the missile banks they're supposed to have but don't) are the best bet for node blockades...

But their beams are dumb. Though there's a variant with a normal beam, we can't consider it..."official". It's more a way to make some missions easier.
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Offline Agent_Koopa

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Re: Post Capella, would another Colossus be built?
But their beams are dumb. Though there's a variant with a normal beam, we can't consider it..."official". It's more a way to make some missions easier.

Good planning overcomes this. A good place to put a Mjolnir would be directly behind the node; it can't miss, and no beams will be aimed at it. Another good place would be a safe distance in front of the node; it prevents the ship from jumping out, and again can't miss.
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Offline TrashMan

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Re: Post Capella, would another Colossus be built?
The only problem I can see with such a hard node blockade weapon... what happens when a truly massive ship jumps in? The ship jumps in and goes "in" the ring, but the massive speed destroys the defense.

That would destroy both ships then. ..or at least heavily damage the incoming one...the defense still does it's part then, doesn' it?

Or do you think a Collie could do better against a ship as large as that?



And who can ensure us that the second Colossus would have a better weaponry? Only better reactor systems, not actually a better weaponry(I'm refering to beam cannons).

ERm..the fact that technology moves forward...especially when it's imparative for the survival of your race...
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Offline Bob-san

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Re: Post Capella, would another Colossus be built?
The only problem I can see with such a hard node blockade weapon... what happens when a truly massive ship jumps in? The ship jumps in and goes "in" the ring, but the massive speed destroys the defense.

That would destroy both ships then. ..or at least heavily damage the incoming one...the defense still does it's part then, doesn' it?

Or do you think a Collie could do better against a ship as large as that?
If you have a ship big enough, I'd put the Collie against it... place it smartly and don't have it directly in front of the node. Just imagine how big the RBC ring would have to be--even with thin connections between the beam ring, it would take a long time to setup with limited advantage. The best thing I would see is if it's all connected to have an easier transport.
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Offline TrashMan

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Re: Post Capella, would another Colossus be built?
It's a friggin allmsot ring-shaped-ship. It is connected. It has engines. It can move.

Or if that doesn't work for you how about two half-ring shaped ships? That way tehy can be more apart in case something big jumps in...

But then again, what if the shivan jump in a planet-sized ship? System-sized? :lol:
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Offline Bob-san

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Re: Post Capella, would another Colossus be built?
Only thing--put yourself about 100m closer to the jump node in the final SOC mission... oh, and try to avoid the Sathanas!

Anyways--I'm not saying its such a bad idea, but it's probably better to simply put Mjolnirs at a node, have them aim at the strait line out of the node at distances of 50m-5+KM.
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Re: Post Capella, would another Colossus be built?
shivans can use unstable jump nodes, remember? the sathanas got through without a knossos, so why cant more shivans get through? you'd want many powerful ships that require minimal crew (and perhaps even automated ships, or atleast turrets). and they would probably replace blob turrets with something better (FL style ion cannons, fighter weapons, more beams). the fs2 fleet was, after all, the fs1 fleet with streamlining and beams.

nope. The knossos stabilized the portal for a few centuries.
Even GTVA ships can go through it now...
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Offline Mobius

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Re: Post Capella, would another Colossus be built?
And who can ensure us that the second Colossus would have a better weaponry? Only better reactor systems, not actually a better weaponry(I'm refering to beam cannons).

ERm..the fact that technology moves forward...especially when it's imparative for the survival of your race...

Who knows? The second Colossus might have been a huge carrier without exceptional anti-warship capabilities. The GTVA sustained major losses in Capella mostly because of the lack of escort fighters. When a GTVA fleet attacks a system, spacecraft at the disposal of one or two destroyers are enough. When you are to DEFEND a system, they're not enough.
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Offline Talhoe

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Re: Post Capella, would another Colossus be built?
Hmm. Something to keep in mind... The GTVA got the beam cannon technology from the Shivans, and you know what they say about replicas... never as good as the original. Though on another scary thought, what if the 80 sathanas survived the apocolypse?
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Offline AlphaOne

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Re: Post Capella, would another Colossus be built?
they did not at least part of them never even engaged theyr subspace drives they just died!


A new Colossus would definetly benefit from better beams! The GTVA has specs on the shivan beams ! Even if they are not as powerfull the GTVA beams would styll be a lot better then they are now in only a few years time! Perhaps even faster!


Also whre the hell are all those fighters/ bommbers that are suposed to defend the Capella sistem! I mnea come having the fighter/bommber compliment from just 2 or 3 destroyers is so stupid it makes mi brain go into warning mode!

"Warning massive stupidity ahead please check your sensor sitems and take evasive manouvering"


Also the GTVA will definetly try and improve on the range of its beams since well even if the GTVA develops beams that are 80% the power of the shivan ones they are not enough they need to have also some other advanatage like range on theyr side!

A new Colossus would definetly have permanent CAP patrolls around it consisting mostly of bommbers! You have be an idiot to try and atack the Collie with anything smaller then a Sath!


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Re: Post Capella, would another Colossus be built?
BUT HOW MANY PEOPLE WERE KILLED WHEN IT WENT DOWN!!!?!?!??!?!?!????!!???!?!!!!!!?!?!?!?!?!?!?!?

Lots. Many of probably the most elite people died on the Colossus. This is a bad thing. The Colossus is a symbol of death and a grim reminder of the Second Shivan War.

Okay, seriously, I don't know what kind of spin doctors you hire, but they really suck.

*ahem*

In an event we remember with great sadness, the GTVA Colossus perished under the overwhelming might of the Second Shivan Incursion. But today, we prove we can move beyond that. The GTVA (umm...) Hyperion will once more be a shining symbol of Terran-Vasudan goodwill, peace, and combined might. Like its forebear, the Hyperion will represent the union of our peoples, a union that can resist the Shivans.



There, how's that?

LOL!  The GTVA Hyperion is the EXACT SAME designation I gave to the Colossus juggernaut in my personal-made campaign (I made the mission for in the beginning of August)  :lol: It's C.O. is Admiral Raynor (Guess we've both played Starcraft and watched the vids of SC2 huh?)

In any case, in my campaign, the Hyperion began construction in secret 1 year after the original Colossus began (GTVI and SOC convinced the Security Council + Vasudan Emperor to have a backup ship in case the 1st ever bit the dust).  It serves as command ship for GTVI and SOC, and in the aftermath of Capella builders re-tooled it to better handle Shivan juggernauts (still loses head-on, but has 5 LRBGreens, 3 in the bow, 2 at the stern, 2 BFReds in middle hull as standard weaponry, all remaining slash beams switched with BVas, + all AAAf now -> ULTRA-fighter beams (previous captured Shivan tech + debris allowed scientists and engineers to design radically improved reactors and heatsinks, no need for overdrive anymore, but main reactor still needs to feed 100% power solely for the BFReds).  The Hyperion is kept secret from the rest of the GTVA, gets used to fend off 2 juggernauts in Ross 128 (where it was built at top-secret shipyards = research centre), helps CAPTURE a derelict Shivan juggernaut (Shivan crew died from a freak accident, GTVI + SOC stumbled on it by good fortune), then covers the retreat of the GTVA's Sathanas (I had it renamed the GTVA Nirvana) back to Ross 128 for research (3 Shivan juggernauts & their bombers in hot pursuit of Hyperion and Nirvana, you get to disable their beam cannons while they chase).  Total firepower of Hyperion, Nirvana & new experimental blockade ships = dead Sathani in less than 30 SECONDS!   :lol:  (tests showed me that you need to give each Sathanas 4 minutes distance between each other when emerging from a jump node if you don't want them to collide with each other).  However, officially the Hyperion and Nirvana don't exist since they get the classified level Omega tag.

Officially in my campaign (still-in-progress), the 2nd Colossus, the GTVA Olympus, gets the go-ahead 1 year after the Capella supernova (slight majority passed the bill in General Assembly, after engineers + GTVI assured new one would be better equipped to take on Sathani), when Shivans pop up through Ikeya and Vega via newly discovered nodes, and after the GTVA finds that the system where the Shivans enter Vega from has an inhabitable planet and is LOADED in resources, especially some precious, rare elements needed to build a Knossos device.  Sure you have the Capella refugee issue, but if the $$$ coming in from capturing the system and exploiting it solves that issue, employs hundreds of thousands (maybe millions), and gives you enough leftovers to build several Colossi + supporting fleets, you'd go ahead and do it right?

 

Offline Kie99

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Re: Post Capella, would another Colossus be built?
The Shivans entered Vega from Capella.
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Re: Post Capella, would another Colossus be built?
What do you reckon?  Would the GTVA concentrate its resources into making more destroyers and corvettes, or an improved Colossus design, bearing in mind that it would take significantly less than 20 years to build another one.  The Colossus was a success at what it was designed for, crushing rebellions and eliminating destroyers, ....

I am not sure they would need one as big as the first, but maybe they would make another juggernaught. Although with the destruction of the NTF and the sealing of the Epsilon Pegasai node do they really need one?

and any attempt to emulate the Sathanas would fall woefully short with the GTVA's tech level

What about the GTD Hades the GTI managed to construct in Silent Threat?

Oh and Snail, I believe there were about 30000 crew on the Colossus
« Last Edit: August 27, 2007, 09:49:31 pm by GTF Hercules »

 
Re: Post Capella, would another Colossus be built?
Like I said, my personally created campaign using FRED (aftermath of Capella, its node got collapsed but a new one formed in another sector of Vega).

 

Offline S-99

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Re: Post Capella, would another Colossus be built?
LOL, my posts were deleted by the admin, same with some of trashman's i guess :p

The campaign with the hyperion sounds interesting.
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Offline TrashMan

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Re: Post Capella, would another Colossus be built?
Who the hall started that crap anyway?


So as I was saying... a ring shaped ship..with loz and lotz of beams
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Offline Sarafan

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Re: Post Capella, would another Colossus be built?
Who the hall started that crap anyway?


So as I was saying... a ring shaped ship..with loz and lotz of beams

Why? That ship would look simply silly. Something that the GTVA should get is something to actually block the nodes, like that thing in the I-War intro.

 

Offline TrashMan

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Re: Post Capella, would another Colossus be built?
LOL...something like that would get RAMMED to hell..and destroyed pretty fast to boot...
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Offline Sarafan

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Re: Post Capella, would another Colossus be built?
LOL...something like that would get RAMMED to hell..and destroyed pretty fast to boot...

It would at least take out the incoming ship. :D