Author Topic: a few beginner's questions  (Read 7880 times)

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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
Yep, it is absolutly clear. You see on faults like that, that I just started to Fred a week ago  :blah:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: a few beginner's questions
You learn well young Padawan. :nod:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
Well, judge me again when I manage to finish the campaign  :blah:
Seems like this thread has become a progress thread, which is good because it keeps me working.

Still, I have not found out which programm to use for creating .ani s...
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
what exactly does "affected by gravity" do ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: a few beginner's questions
Nothing at present. The code is not finished yet IIRC.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
and next question:
what happens when I order wing to attack multiple targets and each order has the same priority ? Do they attack all of those ships when they get the chance or do they nothing ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: a few beginner's questions
If your initial settings box does this:
Attack Moop
Attack Poop
Attack Soup,

then it will attack the Moop first, the Poop second, and then the Soup.

If you do add-goal, then the last order it receives is the one that it will attack.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
so there is no way to let them attack different craft at the same time, aside from forming a new wing for the attacked ? dam.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: a few beginner's questions
You can tell the individual ships to do so.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
but will the next waves have the same orders then ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

  

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: a few beginner's questions
Dunno. Never tried. Try with a friendly wing and see their orders.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
is there an event to point a ship in a dircetion ?
or would approch waypoint + limit speed to 0 work ?

EDIT: Forget it, I found the appropriate event
« Last Edit: August 30, 2007, 02:29:26 pm by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
when I want (or need) to include custom sounds, I have to make a .vp file right ? Well, I planned to do this for the campaign anyway, so how to do this ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: a few beginner's questions
its recomended to pack stuff in a vp (prefferably with quickvp or vpcs), since its newb friendly. but if you want, you cna just put everything in data/<something> and zip it up.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
not dead yet, still working  :)
But I just don't get quickvp to work. Can't figure out how to create a new vp file and if I try to copy, empty and refill a existing vp, it just screws up.
Could sb plz give some instructions ?

Edit: abandoned quickvp. But vpcs works.
« Last Edit: September 08, 2007, 09:28:20 am by Vidmaster »
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
problem:
i have three sunhawks pursuing a fleeing capship. I ordered them to attack and they should approach the target and fire all beams. Problem is, that sometimes they don't face the target directly, especially when closer, and are not able to fire. I cannot use a waypoint since the target ship is fleeing. Any suggestions ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: a few beginner's questions
I'd say skip vp's for now and continue development in folders.

Once you're finished with everything THEN make the VP.

(Question, I've had trouble with vp maker programs in the past and no longer use them. IS there one out now that can support adding ONE file or set of files to a folder without having to remake the entire vp from scratch?)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: a few beginner's questions
Of course I will finish the whole thing before making it vp, but I wanted to learn how to do it right now.

What's about that drazi sunhawk question ?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Re: a few beginner's questions
Option 1:  For the occasional (ships won't fire for no good reason). Delete mission remake from SCRATCH, you got corruption somewhere I think. This plagued me for years, I'd start a mission but ships wouldn't attack.

Option 2: you CAN use a way point. have the fleeing ship head to point X. You can use fred to adjust it's speed to amke sure the Drazi can catch it (if they are supposed to). You can also adjust the Drazi speed and or have them follow a new way point from their position to point X.

Option 3: make a invisible cube for mission purposes called X. make it non-collidable and non-targetable. have all units involved at set time head to cube X. Set Drazi to attack ship.

Does any of that make sense or help you?
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)