Author Topic: HTLZ Orion...Returneth!  (Read 23858 times)

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Offline asyikarea51

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Re: HTLZ Orion...Returneth!
I think the side thrusters at the rear could be extended to cover the entire boxy section?

Might just be me though, who knows, maybe you're putting a turret or two for better coverage at that area...
Inferno plz
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Offline TrashMan

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Re: HTLZ Orion...Returneth!
It would leave teeth. :P


YE gods! I'm haunted by zombie teeth! :shaking: :nervous: :eek2:


Now, do you actualyl have any suggestions before I rap this sucka up?
Nobody dies as a virgin - the life ****s us all!

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Offline Snail

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Re: HTLZ Orion...Returneth!
The regular one or the MkII?

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
Both
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Offline Snail

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Re: HTLZ Orion...Returneth!
The Mk2 could do with some cool/and/or/unique looking turrets for the Gatlings.

The Mk1, the original texture shows two large "knobs" on the back part of the fighterbay... Is it possible to start modelling them on?

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
2 large knobs?

I was gonna release version 1.1 anyway, so if you would care to explain a bit better?
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Offline Snail

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Re: HTLZ Orion...Returneth!
Nyah.

[attachment deleted by admin]

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
HM...Yeah, I can add something like that.
Nobody dies as a virgin - the life ****s us all!

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Offline CKid

Re: HTLZ Orion...Returneth!
Ok, I downloaded the HTLZ Orion, Fs1 version and Fs2 version and placed the .pof files in the models fodders, but I am not getting it ingame. What I'm I doing wrong?
If I agreed with you, we would both be wrong

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
Teh pofs are named Orion_FS1.pof and Orion_FS2.pof and the table calls for capital01a and capital01b

You cna either re-name the pof's or chenge the name in the ships.tbl  ;)
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline CKid

Re: HTLZ Orion...Returneth!
Worked like a charm, Thanks.
If I agreed with you, we would both be wrong

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
F'course, the extra turrets on the FS2 version won't work untill you add them in the tables :p
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You're a wrongularity from which no right can escape!

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
RE-RELEASE (v1.1)  :D


- added "knobs" to Snails Request
- fixed glows
- fixed paths
- added 1 more dock point and path (top dock)
- removed 1 extra texture
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline colecampbell666

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Re: HTLZ Orion...Returneth!
Schexshy.
Gettin' back to dodgin' lasers.

 
Re: HTLZ Orion...Returneth!
Alpha 1-ish...
Could you use the the runway of the ehrm... original mediavp one?
« Last Edit: August 25, 2007, 11:00:00 am by -Joshua- »

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
??? Wadayamean?

You mena the glows? or the same boxes that are on the left to be on the right?  :confused:
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You're a wrongularity from which no right can escape!

 

Offline Tempest

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Re: HTLZ Orion...Returneth!
Definatley a huge improvement over the old one. I love it. A side by side comparison tells all that needs to be said.

Unfortunatley, you named your paths wrong. I actually had to open the model up in PCS and fix the docking path names- the front docking path referenced an invalid path, which had to be fixed. Take a look at those docking paths. I'd post up my fixed version, but my PCS2 will eat the collision mesh of any model I re-save. It's a two-minute job, though.
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Re: HTLZ Orion...Returneth!
??? Wadayamean?

You mena the glows? or the same boxes that are on the left to be on the right?  :confused:

The entire runway.

 

Offline TrashMan

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Re: HTLZ Orion...Returneth!
Definatley a huge improvement over the old one. I love it. A side by side comparison tells all that needs to be said.

Unfortunatley, you named your paths wrong. I actually had to open the model up in PCS and fix the docking path names- the front docking path referenced an invalid path, which had to be fixed. Take a look at those docking paths. I'd post up my fixed version, but my PCS2 will eat the collision mesh of any model I re-save. It's a two-minute job, though.

You sure....strange...it has a total of 30 paths (00-29) and in docking you use the number in the pulldown list for the path( in this case 29) +1 ...which should be 30...erm...lemme check that (b.t.w. - Iu se PCS2 for ceonverting and PCS1 for adding pof data)

Quote

The entire runway.
What's wrng with this one?

And...are you nuts? :wtf:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: HTLZ Orion...Returneth!
I just like the original one better.. indeed, the one with the boxes on the right instead of the left, and those nice glowpoints... aaaaaah...

(when I attempt to do something in fred, I usually let the player launch from a fighter bay...)