Author Topic: Hybrid (combo) turrets support?  (Read 3286 times)

0 Members and 1 Guest are viewing this topic.

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Hybrid (combo) turrets support?
Any chance of seeing that in 2.6.10?

Ya, know...to be able to set up which fire points are gonan be used for which weapon?

There are several ways to do it I can think of, question is whats the best one?

First way would be a flag "use_fire_order" that would basicly assingn a firepoint to a weapon in order in which they are entered.
So a entry:

PBanks:  ("Terran Turret" "Terran Turret" "Harpoon" "Harpoon") would fire terran turrets from fire points 1 & 2, and Harpoons from fire point 3 & 4


The other way would be to specifcy fire points direcly with a additonal number...like:

PBanks:  ("Terran Turret"_1_2 "Harpoon"_3_4)



Given that I only have basic programming knowledge I'm tapping in the dark herte...what do the code-wizzards think? :confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Hybrid (combo) turrets support?
 :confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Hybrid (combo) turrets support?
this has been asked for two times now.

either the SCP is too busy with bugfixes, or some one set us up the bomb.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Hybrid (combo) turrets support?
Make your time! :lol:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
i know its possible to make lua turrets which work without actually being turrets to the engine.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Hybrid (combo) turrets support?
why not code them turret in so it be 3.6.10 feature?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
because every time they tried they broke something :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Hybrid (combo) turrets support?
NAh, that's side milti-part turrets..that caused trouble.

This should be easy to implement, the only question is - will it be implemented?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
i wouldnt mind if it worked though. you cant do everything in script cause after awhile it bogs down the engine. if you write really tight script you might be able to fake a dozen turrets on a couple ships, but i get slowdowns manually operating a bunch of aeolas guns.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Hybrid (combo) turrets support?
Well, it shouldn't be too difficult.. Just got to tell the game not to cycle the fire point but the keep to the specific ones.

However, any time a non-programer tells that something is easy to inmplement a kitten dies. :nervous:
Beware the army of Zombie Kittens! :eek2:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
have you seen the freespace code? oh the horror, the horror! there is no god!
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Hybrid (combo) turrets support?
have you seen the freespace code? oh the horror, the horror! there is no god!

There is no "easy" with regards to the FreeSpace code.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Hybrid (combo) turrets support?
Yup...but that still doesn't answer the question.... :confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
the answer would probibly be no. for example, how long have i been waiting for the scripting updates to hit the stable builds? sometimes its as easy ash changing a few numbers or making some malloc calls. other times you gotta make broad sweeping changes to several places in the code. i think as far as turrets go, the latter is most accurate.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Hybrid (combo) turrets support?
Yeah but... :( ..but   :( .. it's just fire points...right? :sigh:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
you will probibly have to wait till 3.6.11 like the rest of us :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
Re: Hybrid (combo) turrets support?
on another turet-related note...

can we have multipart turrets that dont fire through the hull of their parent ship? this is realy annoying with multipart AAAs.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Hybrid (combo) turrets support?
code for that was written, and it breaks stuff
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Hybrid (combo) turrets support?
AFAIK actually only preventing globally the ships from firing through hulls would break certain mission(s). If set as turret (subsystem) flag just for the turrets that 'need' it then it shouldn't break things.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: Hybrid (combo) turrets support?
It wasn't the firing-through-hulls thing that was wrong, it was all of the other crap that was added along with it.  The firing-through-hulls fix will eventually be cleaned out of the other stuff and committed by itself back to CVS ... as soon as time allows for the work involved with that anyway.