Author Topic: Cumulative Modelling – the GTCv Moscow  (Read 76918 times)

0 Members and 1 Guest are viewing this topic.

Re: Cumulative Modelling – the GTCv Moscow
Yeah but I am waiting for the next update and then take a go at it
I have created a masterpiece.

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: Cumulative Modelling – the GTCv Moscow
Any updates?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Cumulative Modelling – the GTCv Moscow
Each update is supposed to only be 2 hours. Based on that rule, there is no 'current', in progress update because it's now been 2 or 3 days. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: Cumulative Modelling – the GTCv Moscow
sorry i took so long





this thing is in .3ds
request for other model formats. (not sure what else i can do)

also, let me know if its crap.

[attachment deleted by admin]
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Cumulative Modelling – the GTCv Moscow
Looks cool - I like the engines. :)

The front strikes me as a bit odd though. The hole that was there was more meant for further hull expansion rather than to be filled in, since there's now almost nowhere that people can easily expand upon the overall hull shape. ;)
That whole section in I think looks more like a midship than a decent bow anyway, since it has windows and stuff.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
Re: Cumulative Modelling – the GTCv Moscow
Did you stretch this?It looks stretched by Z.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: Cumulative Modelling – the GTCv Moscow
The filled-in back section looks like one big poly, too - I looked at it to possibly try to fix it (looks like it's intersecting quite a bit back there), but I couldn't make heads or tails of it in the 15 minutes I allotted myself, so I passed on it.    Anyone else see that, right in the center of the larger "cluster" of cylinders, in the top rear? 

Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Water

  • 210
Re: Cumulative Modelling – the GTCv Moscow
Small tower + some changes to the front


[attachment deleted by admin]

 

Offline RazorsKiss

  • 28
  • The Cutting Edge
    • RazorsKiss.net
Re: Cumulative Modelling – the GTCv Moscow
Same problem as the last blender .3ds format - re-exported via Max.



[attachment deleted by admin]
Fringespace - Tachyon: Revived   ModDB Listing   Razorskiss.net 

You only think you can outfly me.

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Cumulative Modelling – the GTCv Moscow
Looks nice so far! Keep up the good work guys. And since I can't contribute on the modeling part, I'll see if I can help with the tabling. :nervous: Is that allowed, or should I still leave that to the people with the modeling experience?

 
Re: Cumulative Modelling – the GTCv Moscow
I've been watching this grow since the beginning and I must say  *sniff sniff*:( they grow up so fAaAAaAaaAst!
Waterworks aside, sweet job guys! :yes:
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 
Re: Cumulative Modelling – the GTCv Moscow
yes, its looking very good.  :yes:

good work on the bridge looking thing Water
Fat people are harder to kidnap :ha:

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Cumulative Modelling – the GTCv Moscow
Holy Crap. This moved quickly. Erm... to my mind, it looks like a ship. Unless anyone else wants a fiddle in the next few days, step two will have to be UV Mapping I guess.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Eviscerator

  • 27
  • Who? What? Noway!
Re: Cumulative Modelling – the GTCv Moscow
What kind of turrets/weapon systems focus are you considering?
The Lurker Extreme

To study and not think is a waste, but to think and not study is dangerous.

Hands off me haggis!!

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Cumulative Modelling – the GTCv Moscow
before you uv map what are your plans for texturing it. one supermap, or a bunch of tiles? i only ask because it would be somewhat important to how you go about uv mapping.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

  
Re: Cumulative Modelling – the GTCv Moscow
I think it would be cool if everyone that took part in this made a texture and then Black Wolf applied them all to the ship.  :nod:
 
:pimp:
Fat people are harder to kidnap :ha:

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: Cumulative Modelling – the GTCv Moscow
That one might cause problems if everyone made vibrantly different textures. A half-blue-half-Vasudan-tan ship wouldn't look good.
Gettin' back to dodgin' lasers.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Cumulative Modelling – the GTCv Moscow
before you uv map what are your plans for texturing it. one supermap, or a bunch of tiles? i only ask because it would be somewhat important to how you go about uv mapping.

Probably one or two big supermaps (maybe 1x 2048^2, 1x 1024^2 - depends on how much I can compact the UV Map). I don't enjoy making big UVs,  but really tile mapping should be a thing of the past these days on all but the very biggest ships IMO. The UV'd result is so much better in 90% of cases.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: Cumulative Modelling – the GTCv Moscow
What kind of turrets/weapon systems focus are you considering?

Well, ultimately I was hoping that that'd not be my call. It's supposed to be a community project after all, not "Design Black Wolf's ship for him". So, err, does anyone have any suggestions? I mean, really, there's no reason not to give it a diversified, Deimosesque armament, just make it a deimos companion, in much the same way as we have the Leviathan, Fenris and Aeolus to choose from in the cruiser ranks. Personally, I like the idea of making it a sort of smaller, support vessel - say 500 odd m long, about half the anti cap firepower of the deimos and around the same AAAf range, perhaps with greater flak emphasis. But if there're better ideas out there, I'm certainly not going to stop anyone from suggesting them.

I think it would be cool if everyone that took part in this made a texture and then Black Wolf applied them all to the ship.  :nod:
 
:pimp:

Err... well, the idea of everyone contributing is a good one anyway :D. Looking at the ship, it's fairly chunky. There're lots of little pieces where minor variations in texturing style can be accomodated on variations in the model itself. If I'm a little bit careful how I UV Map it (I very rarely am) I can probably group nearby polies together to make it easier. Of course, transferring ten layer psp or psd files around is a little harder than <100kb model files but I'm sure we'll find a way.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Polpolion

  • The sizzle, it thinks!
  • 211
Re: Cumulative Modelling – the GTCv Moscow
I always thought the GTVA needed a long range fire support vessel. I'd suggest maybe a single LRBGreen, treb turrets, and AAAs. Then maybe a few flak turrets for close-in defense. Then maybe some other laser turrets just to have. I mean, what ship  doesn't have laser turrets?


EDIT: Like this:
Red is the LRBg
Blue is AAA
Green is Trebs
orange is flak



« Last Edit: September 16, 2007, 01:54:24 pm by thesizzler »