Author Topic: The guns.  (Read 2179 times)

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Offline Hades

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Well the Main guns on the Deimos and anything with those Current battleship like guns, they don't turn realistic.Know what I mean?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline akenbosch

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you mean the barrels are intersecting with the base (thats normal)?

or the fact that the square base turns without a base to be mounted on?

thats normal. its mounted on the ship.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Hades

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No I mean like when it turns left or right.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Mobius

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I don't get your point...are you refering to blob turrets?!?
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Offline Hades

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Not the barrels, not the blobs, I mean the base of the gun.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline akenbosch

  • Pretentious Noob
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does it move at all for you?

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

  

Offline Hades

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In game they move but, they does not turn realistic.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Mobius

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Please be clear...are you talking about the total turn time? If yes, we can't change it...it is part of the original table entry....
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline akenbosch

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who cares if they dont move like navy guns?

the desing is probably different, including the movement mechanisms.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline Nuke

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theyre jerky :D
dun-te-duh

technically they dont move like any kind of guns. seems they jump to their targets, and it seems they dont scan when not tracking anything. and they generally defy sane rules of  mechanics. if they were real theyd stip some gears, considering how massive those turrets are. also they seldom fire things down their bore like they should, why use a turret when you can vector your shots magically.  of course thats the way theyve always been and changing them would break missions and alter gameplay. id love to have turrets that work like, well, turrets. fortunately lua implementations are somewhat easyer to do than to change things in-engine. its re-inventing the wheel, but at least the wheel is round :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Wanderer

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You can still force the turrets to fire along the barrel line. Just use '$swarm: 1' weapons. Then you can also set the turret rotation time in the ships.tbl then that swarm setting really does start to have an effect..
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Offline Nuke

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i still consider using swarm a hack :D, not that it ever stopped me from using it. still that mainly only works for blobs flaks and missiles. the only way to get that effect with a beam is to use a type 4. but then that usually makes the turret miss alot. i always thought it strange that the big guns never fired the big weapons. sure the dish based beam cannons are somewhat explainable, but thats no reason not to have beams on multipart turrets.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Bobboau

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this was one of the many things I fixed in the off axis turret/submodel code.

oh well...
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Offline Wanderer

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IIRC type 4 beams tend to be inaccurate at certain target angles as AI actually uses calculated lead when firing those (instantaneous weapons -> misses a lot). But that can be fixed too.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Nuke

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this was one of the many things I fixed in the off axis turret/submodel code.

oh well...

will that ever get debugged and re-commited? and what about that hydraulic piston thing? is that still around? i was gonna use it in a model i was slowly working on. :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN