Author Topic: Cloaked ships perhaps?  (Read 4862 times)

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Offline Col. Fishguts

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On the topic of cloaking, is there a chance that the cloaking feature from the "Imperial Alliance" code base will find its way into the SCP ?

All these texture replacement hacks are nice and all, but not really suitable for a phase-in/out effect for Shadow ships, which have an animated base map.
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Offline Nuke

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id need rtt to work for me to get a proper phase in phase out effect through scripting. on the other hand im pretty sure you can do the same with shaders once thery make it into the engine.
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Offline Getter Robo G

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Don't you mean WHOLE-ass it? (cause half is lacking, unlike Jennifer Lopez...)   :drevil:
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Offline Nuke

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that ass aint real

anyway the only reason i did a half assed attempt at implementing cloaking (yes i know people have tried to do it before) was because rtt didnt work :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline jr2

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Guys, the Descent 1/II source code is free, right?  (AFAIK, it is).  Descent has a cloaking system that I think you'd find plenty adequate... I can post a vid if I can figure out how to switch to external view in D2X-XL.

 

Offline Nuke

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alt-f12 :D

i think a shader based cloak would probibly be more awesomer
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN