Author Topic: Colossus designations?  (Read 18020 times)

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Offline TrashMan

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Speaking of which, I hope hte HTL Colossus will have the proper center of mass (axis) :lol:
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Offline Hades

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Yea that was annoying when I was messing with it a while ago. :D
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline ssmit132

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Speaking of which, I hope hte HTL Colossus will have the proper center of mass (axis) :lol:

That will break missions with the Colossus in it, since the placement point is also at the back.

 

Offline TrashMan

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Shouldn't do that...it's beamz have enough range to pulverize whatever it was supposed to....

And if it DOES end up having a problem, just move it a bit forward in hte mission.

Heck, If I make a HTL Collie (maby later :p ) I sure as hell wouldn't leave it like it was in retail...
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Offline Snail

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Shouldn't do that...it's beamz have enough range to pulverize whatever it was supposed to....

And if it DOES end up having a problem, just move it a bit forward in hte mission.

Heck, If I make a HTL Collie (maby later :p ) I sure as hell wouldn't leave it like it was in retail...

This is why I don't use some of your HTL models.

 

Offline Slime

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Most of those are okay, but I'm not sure that the GTVA Lighthouse is really colossus-y.

That's true, but when taking into consideration something the original poster missed, its original untranslated name, it gets a little better..

GTVA Pharos, anyone?
« Last Edit: September 08, 2007, 05:28:19 am by Slime »

 

Offline TrashMan

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Shouldn't do that...it's beamz have enough range to pulverize whatever it was supposed to....

And if it DOES end up having a problem, just move it a bit forward in hte mission.

Heck, If I make a HTL Collie (maby later :p ) I sure as hell wouldn't leave it like it was in retail...

This is why I don't use some of your HTL models.


Heresy! My models are more true to retailin shape and design than 99% of others.. Alltough I do sometimes adda extra turret or two, where it makes sense...aand even then it's a different release.

I mena I wouldn't leave the center axis where it is..not on your life.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Turey

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Most of those are okay, but I'm not sure that the GTVA Lighthouse is really colossus-y.

That's true, but when taking into consideration something the original poster missed, its original untranslated name, it gets a little better..

GTVA Pharos, anyone?

AWACS, not Collie.
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why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline SF-Junky

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Magna Mentula Minax would be a nice name. ;7

 
Isn't the Pharos the class name of those nav. buoys?


Anyways:

GTVA Colombus
GTVA Voyager

 
Isn't the Pharos the class name of those nav. buoys?


Anyways:

GTVA Colombus
GTVA Voyager

Yup, the Nav Buoys are Pharos class, which may be kinda appropriate for a Collie, considering it does about as much damage as one of them.

 

Offline Snail

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Yup, the Nav Buoys are Pharos class, which may be kinda appropriate for a Collie, considering it does about as much damage as one of them.

Wow, I never knew Pharos beacons could destroy 6 Orions! :eek:

I need to try that!! :eek2:

  
Yup, the Nav Buoys are Pharos class, which may be kinda appropriate for a Collie, considering it does about as much damage as one of them.

Wow, I never knew Pharos beacons could destroy 6 Orions! :eek:

I need to try that!! :eek2:
Well, my original quote may have been a tad bit of an exaggeration. Just a lil bit. But I still think the Collie was very poorly designed

 

Offline Roanoke

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The Colossus was not a failure, it excelled at what it was built to do,
#1 Defeat the NTF.
#2 Defeat tons of destroyers and ships.

This would be the corrected version, since the Sathanas was not known at the time the Colossus was built. The Colossus seems designed to hunt and kill destroyers, something it does very well in practice; having actually tested this a couple of times with the Colossus versus a Fleet/Battlegroup the Colossus will without fail lay waste once it gets within range. If it happens to emerge from subspace close-by or in the midst of such a formation...well "You will find its firepower most impressive, for the short time you are still alive."

ngtm1r is correct. I keep saying this but the whole crux of FS2 was give the impression that the GTVA had matched the Shivans only for the Alliance to see what they were really up-against.

 

Offline Snail

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Well, my original quote may have been a tad bit of an exaggeration. Just a lil bit. But I still think the Collie was very poorly designed

Despite the fact it defeated 6 Orion destroyers?

 
Well, my original quote may have been a tad bit of an exaggeration. Just a lil bit. But I still think the Collie was very poorly designed

Despite the fact it defeated 6 Orion destroyers?

Ok, I guess I'll have to concede this one to you. The Collie did do what it was intended to do. I'm just not a fan, and think it could have been designed much better. Of course, I'm no ship designer.

 

Offline MercFox1

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Well, my original quote may have been a tad bit of an exaggeration. Just a lil bit. But I still think the Collie was very poorly designed

Despite the fact it defeated 6 Orion destroyers?

Ok, I guess I'll have to concede this one to you. The Collie did do what it was intended to do. I'm just not a fan, and think it could have been designed much better. Of course, I'm no ship designer.

If I've said this once, I've said this a thousand times. The Colossus, as a first-edition prototype, far outperformed itself in terms of design and abilty. It may have been poorly designed because it's the first ship of it's kind. You can't just look at a destroyer and say: "That worked well," or "We need to change that." With a Juggernaut, everything else goes out the window.

Also, didn't someone mention that if the Colossus went broadside and slightly below it's target, it would render mostly anything up to and including a Sathanas toast, provided the Sathanas wasn't approaching head on?
Steam_ID: MercFox1

 
The Colossus was not a bad design and neither is the Sathanas. The Colossus is designed to take on multiple destroyers from multiple directions while the Sathanas is designed to devastate a single ship within seconds. Both were designed for different roles and both are fearsome opponents.

 

If I've said this once, I've said this a thousand times. The Colossus, as a first-edition prototype, far outperformed itself in terms of design and abilty. It may have been poorly designed because it's the first ship of it's kind. You can't just look at a destroyer and say: "That worked well," or "We need to change that." With a Juggernaut, everything else goes out the window.

Also, didn't someone mention that if the Colossus went broadside and slightly below it's target, it would render mostly anything up to and including a Sathanas toast, provided the Sathanas wasn't approaching head on?

That someone was me, I tested it out myself  :nod:  Given overdrived beams (i.e. LRBGreens), it can bring up 8 of its main guns on a target when positioned as mentioned.  The damage per barrage is 33% of a Sathanas' hull integrity, and with recharge of 35 seconds it will waste an enemy juggernaut in 1.5 minutes or less.

More designations:

GTVA Eden
GTVA Lawbringer
GTVA Honor

 
OK well after reading the responses and stuff to my original post, I'll say the Sathanas did it's job fairly well. And I did forget the fact that it was just a prototype so there were bound to be some bugs to work out of its design.