Author Topic: Titan Rebellion - [TRe] - [PT 70%|FC 15%|Te 60%|VA 0%]  (Read 20167 times)

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Offline Mobius

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Titan Rebellion - [TRe] - [PT 70%|FC 15%|Te 60%|VA 0%]
Since Warzone is up to the voice actors and Boomerang is almost done(I think, that word reminds my Custom Title :nervous:)I think it's time to work on the Titan Rebellion  ;)

The release of the original GTVA Titan is an encouraging event.

I think it's time to work on that campaign, what do you think?  :nod:

This campaign has a problem. There are 13 missions and they were supposed to be 16. Are we supposed to complete the campaign and FRED the last missions?

I can be sure of just one thing, we'll probably release an SCP version of TR...we'll add voices in a second moment. Warzone SCP is a proof of how much a voice acting can delay the release of a campaign.  :doubt:

I'm going to play through the campaign and find bugs. All other FSCRP members are supposed to do the same  :drevil:

EDIT: Here they come! problems!

1) The Vampire is...a cockpit. And only the glass is textured  :blah:
2) The Titan isn't included in Nelson's package, why?  :confused:
« Last Edit: May 04, 2008, 01:13:55 pm by Mobius »
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
1) Yes, it needs to be fiished, I recruited someone to do it, but he got busy.  I have a plot outline.

2) I never found anyone to fix the Vampire. :(

3) I goofed. I'll post a fresh one. :p
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Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
Ok, please post here the plan for the last missions. Should we contact the creator and obtain info about the original plan for the last missions?
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
You can try.  That was years and years ago, however.
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Re: Titanus Rebellatio (Titan Rebellion)
I added him on MSN. I will try to send an e-mail, too...
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Offline MP-Ryan

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Re: Titanus Rebellatio (Titan Rebellion)
Once I play it I can always attempt to write a logical ending... this is assuming I find time to play it and Boomerang anytime soon.  I've been rather busy =)
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
As an aside, I have one other campaign sitting on my hard disk 95% complete we should do first (Pandora's Box).  I will try to upload that and the final backgrounds for Warzone this weekend.
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Offline MP-Ryan

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Re: Titanus Rebellatio (Titan Rebellion)
As an aside, I have one other campaign sitting on my hard disk 95% complete we should do first (Pandora's Box).  I will try to upload that and the final backgrounds for Warzone this weekend.

I make no promises about my activity on it... =)
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Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
So we should simply play through TR and find bugs for now. Ok.

I completely forgot Boomerang. I'll work on it ASAP. :nod:

*I'm sending the e-mail*
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
I extensively rewrote TR -- it is more like Titan Rebellion Reborn, now. :)
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Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
Bad news, the creator's address isn't valid. What should we do know? Come out with completely new ideas?

We should also specify that the last part doesn't come from the original creator.
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
Yes, I have a draft plan for these missions. I'll post this by the weekend at latest, together with some of the other open items.
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Re: Titanus Rebellatio (Titan Rebellion)
Just to say that I've just downloaded the campaign. I'll be away from my comp for a few days but I'll try and get started on it when I'm able to.

 

Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
Nelson: So...no chance of contacting the author? :(

lostllama: Ok :)
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
Nelson: So...no chance of contacting the author? :(

Negative.  Don't worry about it.
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Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
Ok. I'm playing through the campaign and I have a few hints/suggestions. Don't modify a mission until I give you carte blanche. We obviously don't want to work on different things and override the results ;)

I think I have a problem. The Titan model seems unfinishes, there are turrets floating in space! :blah:

There's a misspelling in one of the first missions. There are two Sobek corvettes, the Thebes and the <insert misspelling of Khenmu here>. I will fix it, that corvette must be the Khenmu from Slaying Ravana(since also the Thebes appeared in the main FS2 campaign).

Also, I would like to have new backgrounds, not standard LS pack ones. I can easily work on them, there are no in-mission cutscenes :)

I also have in mind a combined voice acting for Warzone and Titan Rebellion. We have TSP and we can easily post scripts there. I'm posting the scripts of Warzone. Nelson, you can do the same with Titan Rebellion(consider yourself lucky, there are more missions in Warzone :P). I think it could work...people can voice act for multiple campaigns.
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)
The Lightspeed backgrounds were selected to be correct for the star systems in which the missions aree set.  The intent is to make sure that one can always tell that one is in, say Deneb, by the background.  Thees should not be changed.  Planets are fair game, however.

We should get the last few missions fredded before commencing voice acting.
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Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
You are right, but remember that the LSP readme itself is a suggestion to experiment new backgrounds. And some of them occupy only a limited part of space. I think we should work on them...

Ok.
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Offline Admiral Nelson

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Re: Titanus Rebellatio (Titan Rebellion)

Below is the discussion of the remaining missions with the fellow who was to do the FREDing.  Name removed to protect the busy... :)


Quote

Quote
Mission 7
Transports bump the station repeatedly and do not fly properly. Definitely a problem.  This can be solved with waypoints though.[/b]

Mission 9
All wingmen keep getting killed by Maras.  Make one wingman unkillable or perhaps make alpha wing 6 fighters. Agreed on the former.


Mission 14
Mission 13 clearly states that this will be a strike mission, so...
Player attacks group of Hossel's fleet.
Fleet turns out to contain a command ship
Player directed to capture this vessel plus destroy other ships
Player defends ship after capture.
Analysis of data on ship reveal that Titan is not yet shook down and is low on fuel and needed parts. A convoy is en route to provide these.
Interesting, but IIRC, somewhere earlier the campaign mentions something about the Titan being component-based, which is what allowed it to be constructed so quickly.  I'm guessing this could be filed under "needed parts", but could we find a way to exploit this on the Titan later?

[/b]


Mission 15
Convoy strike.  Player attacks gas miners and transports.
Titan shows up unexpectedly and player must bust convoy before it gets within Titan's defensive radius.
Titan launching fighters and other bad stuff at player meanwhile.
Player succeeds in busting the convoy, and jumps out before Titan gets too close.
I like it.  Should we give the player the opportunity here to have some closure with Admiral Mizraim (the Vasudan admiral)?  Either have Mizraim all out defy Hossel (as he seemed to be doing through abandoning the Ganymede Cannon) by attacking a possibly-arriving Antietam to protect the essential convoy, or have him destroyed by the GTVA, NeoIntel, or one of the Vasudan groups we saw having hissy-fits with each other in the second mission.  I like the mission as is, but I really think we can beef up a simple "blow stuff up" mission into a serious plot device.[/b]



Mission 16
Titan not able to jump out due to lack of supplies.  Hossel still confident, as other ships can still bring these and Titan's firepower undiminished.
Weakness of Titan is directly forward.  Allied fleet makes demonstration to draw off fighters.  Player flies Vampire stealth fighters to blast gun turrets on the _inside_ of the Titan's arms, death star style.
Player guards commando transports which fly down the throat to dock with fighterbay.
Hossel gets reinforcing transports, player must destroy before they dock.
Commandos capture Titan, Hossel ejects.
Player destroys Hossel's escape craft.
I like it.  Could we make it a bonus that if the Heliopolis survives the second mission, Vasudan fighters could come to the player's aid with the transports, or even the escape pod?  Otherwise, it's a good end.  [/b]
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Offline Mobius

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Re: Titanus Rebellatio (Titan Rebellion)
1) I should play that mission first ;)

2) 2 wingmen should be unkillable, in my opinion. We're going to use ship-guardian-threshold to make it more realistic :)

3) The basic idea is interesting, but I don't really know what to do with your possible add-on.

4) Why would the convoy be considered as safe once it gets in proximity of the Titan? We can make the mission more interesting...the player will have to destroy all convoys vessels before they dock with/land on the Titan.

5) I like the Heliopolis idea, but I think the mission is going to turn into an escort rather than an amazing last battle. Should the player destroy turrets so that Allied warships can jump in and attack the vessel?
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