Author Topic: anti-aliasing  (Read 2685 times)

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Offline Topgun

  • 210
anti-aliasing doesn't seem to work. I have it on 16x in the launcher but it still looks the same. the only time I can tell the difference is when I force antaliasing in my graphics settings.
is this a bug?

 

Offline d2freak

  • 22
make sure that your card can handle 16x anti aliasing before setting it so.

whats the maximum anti aliasing you can set in the control panel? that one reflects how much your graphics card is capable of doing so that you cant set it to high.

The open project launcher does not check what your maximum is and therefore if you set to high then it wont activate at all

heres an example... i did a similar thing... i thought my card could do 8x AA so i set 8 in the launcher... i started the game and realized that AA wasnt used at all... i then checked control panel and saw that 6x was my max...so i set the launcher to 4x (becouse 6 doesnt exist...just 4 and 8)

 

Offline Topgun

  • 210
it's an 8500 gt. I think it can handle it... maybe?

 
You can specify Anisotropic Filtering, not Anti-Aliasing in the Launcher.
mb:  Asus A8AE-LE, athlon 64 3200+ 2ghz, 1024mb ram (2x512 pc3200), evga geforce 7600 gt 256mb gddr3 pci-e, hdd 142gb, 56gb

 

Offline Topgun

  • 210
that's only in old launchers, the new ones can.
EDIT: just to make sure, I checked out what d2freak said and no it's not that.

 

Offline Herra Tohtori

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You can't set AA in launcher... it has it's setting in Launcher, but for now as far as I know, the builds don't support anti-aliasing so the option doesn't really do anything... yet. It's for the future, when the engine will have in-built anti-aliasing option. I could be wrong (better wait for confirmation from some SCP coder) but that's what I think is the situation now.

So, full screen anti-aliasing via driver force-AA options is the way to go for now.

Also, 16xAA is kinda hidden feature in (especially windows) GPU drivers - you can enable it from, say, RivaTuner, though (in OpenGL options). And NVidia's Linux driver has it as an option as well. But the difference in visual quality from 4xAA up is not often noticeable - perhaps it's noticeable in screenshots, but in gameplay it doesn't make real difference to the visuals if you se 4xAA, 8SxAA or 16xAA.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Topgun

  • 210
what does it matter how high I go if I still get the same fps :p?

 

Offline Herra Tohtori

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What kind of monstrosity your system is? I do indeed be jealous of green-ness if you can do that. :p

Yea, if it gives the same FPS it obviously doesn't matter.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Topgun

  • 210
You can't set AA in launcher... it has it's setting in Launcher, but for now as far as I know, the builds don't support anti-aliasing so the option doesn't really do anything...
]
but it does support af, right?

 

Offline d2freak

  • 22
just to make sure, I checked out what d2freak said and no it's not that.
I see. Then maybe its true that the AA setting in the launcher doesnt work :O

that would be odd... i who was so certain that it looked different when i set it to 4x instead of 8! I must be blind. Placebo effect hehe

hope to hear from some developer about this

 

Offline taylor

  • Super SCP/Linux Guru
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You can't set AA in launcher... it has it's setting in Launcher, but for now as far as I know, the builds don't support anti-aliasing so the option doesn't really do anything... yet. It's for the future, when the engine will have in-built anti-aliasing option. I could be wrong (better wait for confirmation from some SCP coder) but that's what I think is the situation now.
Correct, the AA control in the launcher doesn't actually do anything to the game.  It does set a registry setting, which will be used by the game when it does support AA, but the setting is currently ignored.  Work on the in-game AA code was stopped temporarily when I couldn't work out why my Windows test machine kept getting a BSOD every time I tried to run the game more than once.  At some point I'll go back and work on that stuff again, for 3.6.10, but it's really low priority right now.  The new OpenGL init code (that allows for setting of AA) was primarily for better Vista support, so there is plenty of incentive to get all of the issues worked out and get that new code ready for everyone to use.

And yes, the AF control does work fully.  It was modified in the current launcher to work better (it more accurately fits the spec now) and allow for a bit better control over how it all works.  To get the full affect you need to be using a stable-tree build from around the time that the Launcher test build was released, but it doesn't actually require a new build to work.  Aside from the (relatively) recent changes to allow it to work better though, it has always worked.

 
Where in the launcher is the AA setting?  I only installed this back in March, with Turey's installer -- is there a newer launcher I should be using?  Also, I just installed TBP and I'd figure since that's a newer release, they would have the newest launcher, but I don't see an AA setting in that launcher either.
mb:  Asus A8AE-LE, athlon 64 3200+ 2ghz, 1024mb ram (2x512 pc3200), evga geforce 7600 gt 256mb gddr3 pci-e, hdd 142gb, 56gb

 

Offline Admiral Nelson

  • Resurrecter of Campaigns
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What kind of monstrosity your system is? I do indeed be jealous of green-ness if you can do that. :p

Yea, if it gives the same FPS it obviously doesn't matter.

I can run FS2 at 1920x1600 resolution with 16xAA 16xAF :)
If a man consults whether he is to fight, when he has the power in his own hands, it is certain that his opinion is against fighting.

 

Offline CP5670

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Quote
But the difference in visual quality from 4xAA up is not often noticeable - perhaps it's noticeable in screenshots, but in gameplay it doesn't make real difference to the visuals if you se 4xAA, 8SxAA or 16xAA.

No, it's actually in motion that SSAA makes a big difference. It looks similar in screenshots but offers a substantial improvement during real gameplay. FS2 in particular should benefit from it more than most games due to the long view distances and fairly large textures. It should help with that shimmering effect you see on many ships.

However, I don't think AA actually works at all at this point, at least not completely. It's been quite some time since I tried it on an Nvidia card, but I could only get the supersampling component of the AA to show up there. On AMD/ATI cards, it doesn't seem to work at all (as these don't do SSAA). I can easily see the jagged edges even if I force it on maximum.

 

Offline Topgun

  • 210
my graphics card settings display 2 types of AA. AA and QAA. what's the difference?