I've just recently taken the opportunity to play the entire blue planet: age of aquarius campaign. I'm ready to comment. Spoilers follow obviously.
Initial Assessment At first, I was highly sceptical of the notion of playing a campaign in an alternate dimension, in which earth had been vapourized by the shivans. There was indeed a considerable "WTF???!!!"

sentiment going in and many of the events were certainly on the edge of intolerably random or enigmatic. I also suffered many technical problems that other users initially encountered as well (laser shots being invisible, game crashing while attempting to look at the ship section in the flight briefing in certain missions, the scroll function not working in command briefings, being unable to "eject" during one of the missions)
However, once the bugs were sorted out, it did not take long at all for it to become apparent that I was playing one of the most, if not the most, formidable campaigns ever made.
Quality of Campaign I enjoyed the campaign.

I must also say that I am very impressed at all the effort placed into it. It cannot be denied that more effort was placed into the missions and the storyline than in even the official fs1 and fs2 campaigns. It was also a challenging campaign. I was rarely bored (especially relative to other campaigns). There was an appropriate balance of character development, suspense, intrigue and action. Even in the last mission (and I was always kept wondering if "that" was the end), I was stunned by the last minute plot twist.
The storyboard was clearly well crafted and carefully thought out. The story flowed smoothly, complimented with an appropriate number of missions to superbly convey and live out the plot. There were few loose ends, holes or discrepancies.
I definitely have about half a dozen new favourite missions. I especially liked the mission where Commander Bei dreams of the Lucifer's attack. It had a definite Battle of Deneb feel to it.
Drawbacks There were a few drawbacks, as mentioned above concerning technical issues. That aside, I found that the first few missions were sub-standard, containing little incentive to continue to the campaign.

I was also disappointed with the quality of the wingmen. Their personalities seemed static and far too cheery bright. I didn't notice any differences really between Taylor and . . . whatever the other one was called. Both had a rather annoying "we're always with you to end hurray!" persona.

I never developed any kind of attachment to them comparable to the wingmen in Derelict. To be fair though, the Derelict wingmen had the special touch of being completely voiceacted. In all, there is definitely room for improvement as far as the wingmen and their dialogue go. I am not critical of the missions where the wingmen were resigned when a second wave of doom would warp in and Alpha 1 had to press on with encouragement and conviction. That was an excellent leadership touch in the dialogue and that should be maintained in the future.
Music The music was awesome. Excellent selections for excellent missions indeed. Nothing more needs to be said here.
Overall AssessmentDarius, this was the best campaign I have ever played, notwithstanding the fact that it was not voice-acted. No other campaign I have played quite comes as close. You obviously put in a colossal amount of effort and creativity into this. Blue Planet: Age of Aquarius has set a new higher standard for campaigns.
Congratulations. I cannot wait for the next chapter.
Rating: 4.97 stars out of 5 stars