Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 419204 times)

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Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
Well if the flak is ruining the mood then you could always change it to a Rakshasa. (Unless the Cain problem was fixed somehow?)
(´・ω・`)
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Offline Aardwolf

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Re: RELEASE - Blue Planet: Age of Aquarius
Also the size of it makes it seem like it could have been an actual threat... which would be like 'wtf'

 

Offline Droid803

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Re: RELEASE - Blue Planet: Age of Aquarius
Molochs aren't much of a serious threat to capships though.
Definitely much less so than the Lilith, and even probably the Rakshasa (due to weapon configuration - the Moloch can't bring all three of its SReds to hit the same thing).

The flak could also be fixed by well, changing the weapons to blobs...
(´・ω・`)
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Offline Aardwolf

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Re: RELEASE - Blue Planet: Age of Aquarius
Or just neutering the thing.

 

Offline General Battuta

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Re: RELEASE - Blue Planet: Age of Aquarius
Blobs! That's a good idea.

 

Offline Thaeris

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Re: RELEASE - Blue Planet: Age of Aquarius
Finally decided to get Blue Planet...

First, I tried going to fs mods. The download works but only contains the .vp file and the credits. I assume this is the FSO 3.6.9 version. Regardless, if this file is to remain on the site it should be patched (as the fs mods version already is... though that patch doesn't contain the mod.ini or the image either). Several other SCP mods on the site feature similar shortcomings, such as Deus Ex Machina (Goober?).

The mediafire links seem to work - I just thought pointing out the somwhat unsatisfactory links on freespacemods.net might solve some problems later on.

-Thaeris
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Offline Colonol Dekker

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Re: RELEASE - Blue Planet: Age of Aquarius
Get the 3.6.10 version stickied at the top of this forum.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
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Offline General Battuta

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Re: RELEASE - Blue Planet: Age of Aquarius
MediaFire seems to be working really well for us - I have no idea if the FSMods version is anywhere near up to date.

  

Offline Machaka

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Re: RELEASE - Blue Planet: Age of Aquarius
played through this last weekend and thought I'd toss my review in:
Spoiler:
The first ten-ish missions of this campaign are some of the best I've played so far in any FS2 campaign, maybe including retail itself.  The new Terran ships, the burned up Earth, Sanctuary, and getting confused and slaughtered in a hostile universe were absolutely fabulous.  Custom music, story, and gameplay comes together seamlessly in a couple of the early missions to provide some excellent fights that prove combat mission quality over quantity is the way to go.  The initial storyline is well written too, with exposition done intelligently over the course of several missions and communication methods.

However, once the Vishnans show up, it's my opinion that this mod takes a straight nosedive on all fronts.  Interpreting the Shivans as their literal namesake in the Hindu pantheon struck me as uncreative, and it does not mix well with the FreeSpace universe as a whole.  Balancing out the Shivans with a heavenly antagonist makes the game much less compelling.  For example, one of the reasons the Warhammer IP has been so successful is the designers never put in a dumb angelic Order army to stand toe to toe with Chaos.  It's just a desperate and horrified humanity against an endless swarm of supreme bad guys, which brings out the best (and worst) in them every step of the way and is super fun to think about.  Putting in angels or Vishnans regulates the humans into dumb little allies who are just riding around on the coattails of someone else's glories and tragedies.  The uncommunicative, unpredictable, and unstoppable Shivans are one of FreeSpace's best qualities, and I feel like Age of Aquarius has stripped that away by the time we're reading philosophical forum posts between the Dante and the Preserver.

I also didn't like the dream mission where you witness your wife and mother die.  Having your father being quietly ashamed of you for something you can't bring yourself to remember is way more horrifying that a goofy cutscene where the escort fighters ignore Shivan bombers to go chase interceptors.  I know it had a point in making me come to terms with my shame, but the delivery seemed off.  I felt like the mission where you escort the governor's shuttle and try to overcome past sins with present virtue to be much, much more powerful.

Lastly, the placement of the final mission in the campaign seemed rushed.  I'd just spent five missions desperately avoiding a court martial only to immediately defect in the next?  Seemed really bizarre- maybe the sudden shock was the storyteller's intent, but I think a slow unveiling of the GTVA's insidious intentions would have been better than the weird rushed fight that went down (which, by the way, is really historically implausible; human powers never declare war on each other immediately on contact- they at least scout each other out first)

Overall very good and recommended!

 

Offline General Battuta

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Re: RELEASE - Blue Planet: Age of Aquarius
The scouting and the pre-war buildup did in fact happen. Check out the Blue Planet website, 'media', 'prose.'

There was no way a rank-and-file officer would have known about it, however (although the campaign makes it clear that LOTS of probes were sent in.)

 

Offline LoneFan

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Re: RELEASE - Blue Planet: Age of Aquarius
On the very last mission, if you fly into the fighter-bay of the UEFg Karuna class "Renjain". There are actual docked fighters in the fighter-bay. SWEEEEEET! They look the same as seen in the this youtube vid
http://www.youtube.com/watch?v=rAUQkpmp6Vo&feature=channel_page
at about 2:08 into the vid, same fighter. I can't wait for the next installment of this series.
« Last Edit: September 15, 2009, 01:10:09 am by LoneFan »

 

Offline eliex

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Re: RELEASE - Blue Planet: Age of Aquarius
Good spotting! I've never noticed that before.

 

Offline General Battuta

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Re: RELEASE - Blue Planet: Age of Aquarius
I think we took them out in the latest version due to performance hits. I could be wrong, though.

 

Offline eliex

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Re: RELEASE - Blue Planet: Age of Aquarius
Yeah they're gone.
Something I noticed about using afterburners in BP is that the trail is blue in colour, unlike the customary orange-yellow of the 3.6.10 mediavps. Was the intentional, or does it need an update from 3.6.9?

 

Offline Dilmah G

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Re: RELEASE - Blue Planet: Age of Aquarius
I thought that was a UEF only thing?

 
Re: RELEASE - Blue Planet: Age of Aquarius
I think we took them out in the latest version due to performance hits. I could be wrong, though.
What about detail boxing? It would be so sweet to be able to fly around between those...

 

Offline General Battuta

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Re: RELEASE - Blue Planet: Age of Aquarius
I think we took them out in the latest version due to performance hits. I could be wrong, though.
What about detail boxing? It would be so sweet to be able to fly around between those...

There are two big issues. The first is with texture use. The second is a believability one. Why are there a wing of Uhlans sitting on Ready Five in that Karuna's hangar when I'm out here trying to keep a bomber strike and some Auroras with a subspace missile link off this station? What are they doooooing?

 
Re: RELEASE - Blue Planet: Age of Aquarius
True thing.

 
Re: RELEASE - Blue Planet: Age of Aquarius
played through this last weekend and thought I'd toss my review in:
Spoiler:
The first ten-ish missions of this campaign are some of the best I've played so far in any FS2 campaign, maybe including retail itself.  The new Terran ships, the burned up Earth, Sanctuary, and getting confused and slaughtered in a hostile universe were absolutely fabulous.  Custom music, story, and gameplay comes together seamlessly in a couple of the early missions to provide some excellent fights that prove combat mission quality over quantity is the way to go.  The initial storyline is well written too, with exposition done intelligently over the course of several missions and communication methods.

However, once the Vishnans show up, it's my opinion that this mod takes a straight nosedive on all fronts.  Interpreting the Shivans as their literal namesake in the Hindu pantheon struck me as uncreative, and it does not mix well with the FreeSpace universe as a whole.  Balancing out the Shivans with a heavenly antagonist makes the game much less compelling.  For example, one of the reasons the Warhammer IP has been so successful is the designers never put in a dumb angelic Order army to stand toe to toe with Chaos.  It's just a desperate and horrified humanity against an endless swarm of supreme bad guys, which brings out the best (and worst) in them every step of the way and is super fun to think about.  Putting in angels or Vishnans regulates the humans into dumb little allies who are just riding around on the coattails of someone else's glories and tragedies.  The uncommunicative, unpredictable, and unstoppable Shivans are one of FreeSpace's best qualities, and I feel like Age of Aquarius has stripped that away by the time we're reading philosophical forum posts between the Dante and the Preserver.

I also didn't like the dream mission where you witness your wife and mother die.  Having your father being quietly ashamed of you for something you can't bring yourself to remember is way more horrifying that a goofy cutscene where the escort fighters ignore Shivan bombers to go chase interceptors.  I know it had a point in making me come to terms with my shame, but the delivery seemed off.  I felt like the mission where you escort the governor's shuttle and try to overcome past sins with present virtue to be much, much more powerful.

Lastly, the placement of the final mission in the campaign seemed rushed.  I'd just spent five missions desperately avoiding a court martial only to immediately defect in the next?  Seemed really bizarre- maybe the sudden shock was the storyteller's intent, but I think a slow unveiling of the GTVA's insidious intentions would have been better than the weird rushed fight that went down (which, by the way, is really historically implausible; human powers never declare war on each other immediately on contact- they at least scout each other out first)

Overall very good and recommended!

Mmm, gotta say I disagree. It's... 
Spoiler:
not always cliche when order and chaos are balanced, and thinking there can only be hopelessness and tension when the forces of evil are super charged beyond compare isn't dramatically true at all. If heavenly/godlike forces universally cheapen a hero's struggle, then I fail to see why the Odyssey or Iliad have remained so legendary. I didn't get the sense the Vishnans were Vorlons mark II, or the Shivans were any less scary than their first appearance. It's just you get the sense with these two factions that something seriously huge is coming down the pipe, and the races of the galaxy had best prepare or be swept aside like the Ancients.

 
Re: RELEASE - Blue Planet: Age of Aquarius
played through this last weekend and thought I'd toss my review in:
Spoiler:
The first ten-ish missions of this campaign are some of the best I've played so far in any FS2 campaign, maybe including retail itself.  The new Terran ships, the burned up Earth, Sanctuary, and getting confused and slaughtered in a hostile universe were absolutely fabulous.  Custom music, story, and gameplay comes together seamlessly in a couple of the early missions to provide some excellent fights that prove combat mission quality over quantity is the way to go.  The initial storyline is well written too, with exposition done intelligently over the course of several missions and communication methods.

However, once the Vishnans show up, it's my opinion that this mod takes a straight nosedive on all fronts.  Interpreting the Shivans as their literal namesake in the Hindu pantheon struck me as uncreative, and it does not mix well with the FreeSpace universe as a whole.  Balancing out the Shivans with a heavenly antagonist makes the game much less compelling.  For example, one of the reasons the Warhammer IP has been so successful is the designers never put in a dumb angelic Order army to stand toe to toe with Chaos.  It's just a desperate and horrified humanity against an endless swarm of supreme bad guys, which brings out the best (and worst) in them every step of the way and is super fun to think about.  Putting in angels or Vishnans regulates the humans into dumb little allies who are just riding around on the coattails of someone else's glories and tragedies.  The uncommunicative, unpredictable, and unstoppable Shivans are one of FreeSpace's best qualities, and I feel like Age of Aquarius has stripped that away by the time we're reading philosophical forum posts between the Dante and the Preserver.

I also didn't like the dream mission where you witness your wife and mother die.  Having your father being quietly ashamed of you for something you can't bring yourself to remember is way more horrifying that a goofy cutscene where the escort fighters ignore Shivan bombers to go chase interceptors.  I know it had a point in making me come to terms with my shame, but the delivery seemed off.  I felt like the mission where you escort the governor's shuttle and try to overcome past sins with present virtue to be much, much more powerful.

Lastly, the placement of the final mission in the campaign seemed rushed.  I'd just spent five missions desperately avoiding a court martial only to immediately defect in the next?  Seemed really bizarre- maybe the sudden shock was the storyteller's intent, but I think a slow unveiling of the GTVA's insidious intentions would have been better than the weird rushed fight that went down (which, by the way, is really historically implausible; human powers never declare war on each other immediately on contact- they at least scout each other out first)

Overall very good and recommended!

Mmm, gotta say I disagree. It's... 
Spoiler:
not always cliche when order and chaos are balanced, and thinking there can only be hopelessness and tension when the forces of evil are super charged beyond compare isn't dramatically true at all. If heavenly/godlike forces universally cheapen a hero's struggle, then I fail to see why the Odyssey or Iliad have remained so legendary. I didn't get the sense the Vishnans were Vorlons mark II, or the Shivans were any less scary than their first appearance. It's just you get the sense with these two factions that something seriously huge is coming down the pipe, and the races of the galaxy had best prepare or be swept aside like the Ancients.

I have to agree with manwiththemachinegun's point...
I just finished playing the BP campaign myself not too long ago (after overhauling my desktop and putting many hours into trying to beat Forced Entry, of course  :D ), and all I can say is this: I can't wait for WiH!
"Gah! How can this get any worse?!"
*SJ Sathanas jumps in*
"...Shutting up..."

- Beta 2, Project EREBUS