Author Topic: New member,long time modder  (Read 2334 times)

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New member,long time modder
Hi All,

Been playing FS2 since release, very happy with the SCP development, quite impressive.

Working on some small missions now, as apart of a short campaign; I have 2 queries.

Q1. How do i get my custommusic to play?
I am aware that FS2 changes music depending on the situation,etc.Im trying to use the SEXP play-from-file, triggered to when a cruiser jumps in, but no joy so far :(

- MUSIC
     +When
         + Has-arrived-delay
                     - 0
                     - GTC Flanker
          + play-sound-from-file
                     - C:\Games\FreeSpace2\SBmus.ogg
                     - 1

suggestions?

Q2. I have several suns in my mission- a primary, scale 9, secondary scale .8; also 2 more, scale .1, .2.
 The tiny suns are used to adda bit more depth to the sceneray, but they still have their glare :(
(i havescreenies, dunno how to paste them into this post ;/)
do i need to greatete them as seperate new nebulae, or isis it possible to create a sun with no glare?

Silly questions, I know, but please do help :)
Many thanks,
BH





 

Offline karajorma

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Re: New member,long time modder
For the first one I'd say that you should make a folder in Data called Sound (if one doesn't already exist) and place the file there. Then simply give the filename without the path.

If you gave a path you'd have problems with people who don't have FS2 installed in C:\Games\Freespace2 like you do. So all you need is the name of the file. As long as it's in your sound folder FS2 will find it for you.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Re: New member,long time modder
Perfect!
There is a folder callded Sounds in Data already, with 2 sub folders in it; i just placed my sound file directly in, and the game found it perfectly.

Many thanks!

Reagrds,
BLN

 

Offline Darius

  • 211
Re: New member,long time modder
Putting the music in "Music" works fine as well, and you don't need to put a path for the file name.

In fact, I don't think it makes a difference which folder in "data" you put the music file in :)

 

Offline Bob-san

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Re: New member,long time modder
Using the SCP, it's generally recommended to start a mod folder if you're changing anything. Basically, make a folder (such as C:\Games\Freespace2\MOD1) and then open up the launcher and set the mod tab to load it, or type in -mod MOD1 on the input line (it's where you configure startup flags). I assume you already know that, but even I forget quite often to setup the -mod line. Other then that, you can copy the basic \Freespace2\Data folder into each mod folder. The game recognizes files in the following priority (from least to greatest): basic *.VP's, basic Data folder, mod *.VP's, and then mod Data folder. That being said, it's still not a great idea to pollute your basic Data folder with mod files. You can use the same -mod flag in FRED as well.
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Re: New member,long time modder
Thanks everyone :)

last question- how do i put screenshots ointo this post? :/

reagrds,
BLHN

 

Offline jr2

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Re: New member,long time modder
www.tinypic.com Upload them... then use the direct image url with [lvlshot]http: // imagepath.jpg[/lvlshot]

 
Re: New member,long time modder
Many thanks!

BHN

 
Re: New member,long time modder
:welcomeblue:

woohoo, first beam! Welcome dude, we can always use more modders. Cant wait to see your screenies, i suck at backrounds.  ;)
Sig nuked! New one coming soon!