whats the limit, and yes, i have the fred commandline worked out. heres the table, im only doing 3 ships to start out, to see if this works.
#Default Player Ship
$Name: GTF Donar
#End
#Engine Wash Info
$Name: Default
$Angle: 10.0
$Radius Mult: 1.2
$Length: 400
$Intensity: 1.0
$Name: Default100
$Angle: 12.0
$Radius Mult: 1.2
$Length: 100
$Intensity: 1.0
$Name: Default150
$Angle: 10.0
$Radius Mult: 1.2
$Length: 150
$Intensity: 1.0
$Name: Default200
$Angle: 10.0
$Radius Mult: 1.2
$Length: 200
$Intensity: 1.0
$Name: Default300
$Angle: 8.0
$Radius Mult: 1.2
$Length: 300
$Intensity: 1.0
$Name: Default500
$Angle: 7.0
$Radius Mult: 1.2
$Length: 500
$Intensity: 1.0
$Name: Default700
$Angle: 7.0
$Radius Mult: 1.2
$Length: 700
$Intensity: 1.0
$Name: Default800
$Angle: 6.0
$Radius Mult: 1.2
$Length: 800
$Intensity: 1.0
$Name: Default900
$Angle: 6.0
$Radius Mult: 1.2
$Length: 900
$Intensity: 1.0
$Name: Default1000
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1000
$Intensity: 1.0
$Name: Default1100
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1100
$Intensity: 1.0
$Name: Default1500
$Angle: 5.0
$Radius Mult: 1.2
$Length: 1500
$Intensity: 1.0
#End
#Ship Classes
$Name: GTF Donar
$Short name: fighterR-3t
$Species: Terran
+Type: XSTR("Advanced Space Superiority", 2987)
+Maneuverability: XSTR("Average", 2988)
+Armor: XSTR("Average", 2989)
+Manufacturer: XSTR("Santiago-Fetter", 2990)
+Description: XSTR(" ", 2991)
$end_multi_text
+Tech Description:
XSTR("Upon reopening the Sol node, RNI systems remerged with their
long-lost Sol division, creating the new Aerodyne corporation. The
Donar was the first combat fighter to result from the merger, designed
as a Terran alternative to the lighter armed Heset class. Nicknamed
the 'Thunderbug' by it's pilots, the Donar is the modern day successor
to the Hercules and Erinyes line of fighters.", 2992)
$end_multi_text
+Length: 16 m
+Gun Mounts: 8
+Missile Banks: 3
$POF file: fighterR-3t.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.32
$Max Velocity: 0.0, 0.0, 80.0
$Rotation time: 3.0, 3.0, 6
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 3.25
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 35.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Subach HL-9" "Akheton SDG" "Morning
Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Lamprey" "Prometheus D" "MorningStar D"
"Circe" )
$Default PBanks: ( "Prometheus R" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet"
"Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Helios" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Hornet D" "Harpoon D" )
$Default SBanks: ( "Rockeye" "Tornado" "Tempest" )
$SBank Capacity: ( 20, 20, 40 )
$Shields: 400
$Shield Color: 100 100 255
$Power Output: 2.25
$Max Oclk Speed: 120.0
$Max Weapon Eng: 170.0
$Hitpoints: 285
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 20.0, 20.0, 135.0
+Aburn For accel: 0.8
+Aburn Fuel: 350.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 35.0
$Countermeasures: 36
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-05
$Ship_icon: iconfighter2t-05
$Ship_anim: ssfighter2t-05
$Ship_overhead: loadfighter2t-05
$Score: 10
$Trail:
+Offset: 12.75 -3.25 -2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -12.75 -3.25 -2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 3.25 5.8 -6.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -3.25 5.8 -6.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10, 0.0
$Subsystem: communications, 10, 0.0
$Subsystem: weapons, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: engine01, 15, 0.0
$Subsystem: engine02, 15, 0.0
$Subsystem: engine03, 10, 0.0
$Name: GTF Claymore
$Short name: Claymore
$Species: Terran
+Type: XSTR("Recon/Interceptor", 2969)
+Maneuverability: XSTR("Excellent", 2970)
+Armor: XSTR("Light", 2971)
+Manufacturer: XSTR("Hans-Ronald Corp", 2972)
+Description: XSTR(" ", 2973)
$end_multi_text
+Tech Description:
XSTR("The GTF Claymore was designed to replace the Loki scout fighter,
but has found a wide variety of regional uses in the GTVA. First
introduced shortly after the destruction of Capella five years ago,
the Claymore has established itself as a pilots' favorite. Cheap to
mass-produce, versatile and very agile, the Claymore can be found in
all corners of the Allied fleet and is also used by several local
police forces and private security firms. The Claymore's 'big
brother,' the Claymore Mark II, has recently been introduced to
continue the line.", 2974)
$end_multi_text
+Length: 19 m
+Gun Mounts: 3
+Missile Banks: 1
$POF file: claymore.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 255 0 0;;red side lights
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.3
$Max Velocity: 0.0, 0.0, 105.0
$Rotation time: 1.8, 1.8, 1.4
$Rear Velocity: 0.0
$Forward accel: 2.5
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star"
"Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Maxim")
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" "Circe" )
$Default PBanks: ( "Prometheus S" "Prometheus S" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Hornet"
"Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 40 )
$Shields: 600
$Shield Color: 100 100 255
$Power Output: 2.5
$Max Oclk Speed: 95.0
$Max Weapon Eng: 150.0
$Hitpoints: 290
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech
database")
$AI Class: Major
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 170.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 100.0
+Aburn Rec Rate: 45.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -25
$Closeup_zoom: 0.5
$Shield_icon: shieldClaymore
$Ship_icon: iconClaymore
$Ship_anim: techClaymore
$Ship_overhead: loadClaymore
$Score: 10
$Trail:
+Offset: 0 2.18 -3.2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 -2.18 -3.2
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10, 0.0
$Subsystem: communications, 10, 0.0
$Subsystem: weapons, 10, 0.0
$Subsystem: navigation, 10, 0.0
$Subsystem: engine, 35, 0.0
$Name: GTF Hercules Mark III
$Short name: TFight22
$Species: Terran
+Type: XSTR("Heavy Assault", 2951)
+Maneuverability: XSTR("Average", 2952)
+Armor: XSTR("Heavy", 2953)
+Manufacturer: XSTR("RNI Systems", 2954)
+Description: XSTR(" ", 2955)
$end_multi_text
+Tech Description:
;XSTR("The GTF Hercules Mark III.", 2956)
XSTR("Hercules Mk.III is a new heavy assault fighter. Some Herc2
pilots point to weakness about its primary firepower. To solve this,
Herc3 has 8 primary gunmounts and high-powered engine provides
sufficient energy to these guns.
This power also increased topspeed and afterburner power. However,
this causes decreasing missile capacity.", 2956)
$end_multi_text
+Length: 22 m
+Gun Mounts: 8
+Missile Banks: 2
$POF file: HERC3.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.25
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 60.0 ;; in x/y/z -- z only specified forward.
use special tokens for backward movement
$Rotation time: 3.8, 4.2, 3.8
$Rear Velocity: 0.0
$Forward accel: 3.6
$Forward decel: 1.3
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the
explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no
shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star"
"Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim"
)
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey"
"Circe" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Infyrno"
"Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Harpoon D" "Infyrno D" "Tornado D"
"Piranha" )
$Default SBanks: ( "Harpoon" "Hornet" )
;$SBank Capacity: ( 80, 100 )
$SBank Capacity: ( 64, 80 )
$Shields: 610
$Shield Color: 100 100 255
;$Power Output: 3.0
$Power Output: 5.0
$Max Oclk Speed: 70.0
;$Max Oclk Speed: 65.0
$Max Weapon Eng: 180.0
$Hitpoints: 275
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech
database" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 130.0
+Aburn For accel: 0.75
+Aburn Fuel: 420.0
+Aburn Burn Rate: 55.0
+Aburn Rec Rate: 29.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldHERC3
$Ship_icon: iconHERC3
$Ship_anim: ssHERC3
$Ship_overhead: loadHERC3
$Score: 12
$Trail:
+Offset: 6.05 4.62 -7.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -6.05 4.62 -7.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 6.05 -4.62 -7.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -6.05 -4.62 -7.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 0 -6.8 -5.5
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0